Function SDL_WriteSurfacePixel
pub unsafe extern "C" fn SDL_WriteSurfacePixel(
surface: *mut SDL_Surface,
x: i32,
y: i32,
r: u8,
g: u8,
b: u8,
a: u8,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Writes a single pixel to a surface.
This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.
Like SDL_MapRGBA
, this uses the entire 0..255 range when converting color
components from pixel formats with less than 8 bits per RGB component.
§Parameters
surface
: the surface to write.x
: the horizontal coordinate, 0 <= x < width.y
: the vertical coordinate, 0 <= y < height.r
: the red channel value, 0-255.g
: the green channel value, 0-255.b
: the blue channel value, 0-255.a
: the alpha channel value, 0-255.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Availability
This function is available since SDL 3.2.0.