Struct SDL_HapticCondition
#[repr(C)]pub struct SDL_HapticCondition {
pub type_: u16,
pub direction: SDL_HapticDirection,
pub length: u32,
pub delay: u16,
pub button: u16,
pub interval: u16,
pub right_sat: [u16; 3],
pub left_sat: [u16; 3],
pub right_coeff: [i16; 3],
pub left_coeff: [i16; 3],
pub deadband: [u16; 3],
pub center: [i16; 3],
}
dep_sdl2
only.Expand description
\brief A structure containing a template for a Condition effect.
The struct handles the following effects:
- ::SDL_HAPTIC_SPRING: Effect based on axes position.
- ::SDL_HAPTIC_DAMPER: Effect based on axes velocity.
- ::SDL_HAPTIC_INERTIA: Effect based on axes acceleration.
- ::SDL_HAPTIC_FRICTION: Effect based on axes movement.
Direction is handled by condition internals instead of a direction member. The condition effect specific members have three parameters. The first refers to the X axis, the second refers to the Y axis and the third refers to the Z axis. The right terms refer to the positive side of the axis and the left terms refer to the negative side of the axis. Please refer to the ::SDL_HapticDirection diagram for which side is positive and which is negative.
\sa SDL_HapticDirection \sa SDL_HAPTIC_SPRING \sa SDL_HAPTIC_DAMPER \sa SDL_HAPTIC_INERTIA \sa SDL_HAPTIC_FRICTION \sa SDL_HapticEffect
Fields§
§type_: u16
< ::SDL_HAPTIC_SPRING, ::SDL_HAPTIC_DAMPER, ::SDL_HAPTIC_INERTIA or ::SDL_HAPTIC_FRICTION
direction: SDL_HapticDirection
< Direction of the effect - Not used ATM.
length: u32
< Duration of the effect.
delay: u16
< Delay before starting the effect.
< Button that triggers the effect.
interval: u16
< How soon it can be triggered again after button.
right_sat: [u16; 3]
< Level when joystick is to the positive side; max 0xFFFF.
left_sat: [u16; 3]
< Level when joystick is to the negative side; max 0xFFFF.
right_coeff: [i16; 3]
< How fast to increase the force towards the positive side.
left_coeff: [i16; 3]
< How fast to increase the force towards the negative side.
deadband: [u16; 3]
< Size of the dead zone; max 0xFFFF: whole axis-range when 0-centered.
center: [i16; 3]
< Position of the dead zone.
Trait Implementations§
§impl Clone for SDL_HapticCondition
impl Clone for SDL_HapticCondition
§fn clone(&self) -> SDL_HapticCondition
fn clone(&self) -> SDL_HapticCondition
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moreimpl Copy for SDL_HapticCondition
Auto Trait Implementations§
impl Freeze for SDL_HapticCondition
impl RefUnwindSafe for SDL_HapticCondition
impl Send for SDL_HapticCondition
impl Sync for SDL_HapticCondition
impl Unpin for SDL_HapticCondition
impl UnwindSafe for SDL_HapticCondition
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