Function SDL_LockJoysticks
pub unsafe extern "C" fn SDL_LockJoysticks()
Available on crate feature
dep_sdl2
only.Expand description
Locking for multi-threaded access to the joystick API
If you are using the joystick API or handling events from multiple threads you should use these locking functions to protect access to the joysticks.
In particular, you are guaranteed that the joystick list won’t change, so the API functions that take a joystick index will be valid, and joystick and game controller events will not be delivered.
As of SDL 2.26.0, you can take the joystick lock around reinitializing the joystick subsystem, to prevent other threads from seeing joysticks in an uninitialized state. However, all open joysticks will be closed and SDL functions called with them will fail.
\since This function is available since SDL 2.0.7.