Function SDL_SyncWindow
pub unsafe extern "C" fn SDL_SyncWindow(
window: *mut SDL_Window,
) -> bool
dep_sdl3
only.Expand description
Block until any pending window state is finalized.
On asynchronous windowing systems, this acts as a synchronization barrier for pending window state. It will attempt to wait until any pending window state has been applied and is guaranteed to return within finite time. Note that for how long it can potentially block depends on the underlying window system, as window state changes may involve somewhat lengthy animations that must complete before the window is in its final requested state.
On windowing systems where changes are immediate, this does nothing.
§Parameters
window
: the window for which to wait for the pending state to be applied.
§Return value
Returns true on success or false if the operation timed out before the window was in the requested state.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.
§See also
SDL_SetWindowSize
SDL_SetWindowPosition
SDL_SetWindowFullscreen
SDL_MinimizeWindow
SDL_MaximizeWindow
SDL_RestoreWindow
- [
SDL_HINT_VIDEO_SYNC_WINDOW_OPERATIONS
]