Function SDL_CreateWindow
pub unsafe extern "C" fn SDL_CreateWindow(
title: *const i8,
w: i32,
h: i32,
flags: u64,
) -> *mut SDL_Window
dep_sdl3
only.Expand description
Create a window with the specified dimensions and flags.
flags
may be any of the following OR’d together:
SDL_WINDOW_FULLSCREEN
: fullscreen window at desktop resolutionSDL_WINDOW_OPENGL
: window usable with an OpenGL contextSDL_WINDOW_OCCLUDED
: window partially or completely obscured by another windowSDL_WINDOW_HIDDEN
: window is not visibleSDL_WINDOW_BORDERLESS
: no window decorationSDL_WINDOW_RESIZABLE
: window can be resizedSDL_WINDOW_MINIMIZED
: window is minimizedSDL_WINDOW_MAXIMIZED
: window is maximizedSDL_WINDOW_MOUSE_GRABBED
: window has grabbed mouse focusSDL_WINDOW_INPUT_FOCUS
: window has input focusSDL_WINDOW_MOUSE_FOCUS
: window has mouse focusSDL_WINDOW_EXTERNAL
: window not created by SDLSDL_WINDOW_MODAL
: window is modalSDL_WINDOW_HIGH_PIXEL_DENSITY
: window uses high pixel density back buffer if possibleSDL_WINDOW_MOUSE_CAPTURE
: window has mouse captured (unrelated to MOUSE_GRABBED)SDL_WINDOW_ALWAYS_ON_TOP
: window should always be above othersSDL_WINDOW_UTILITY
: window should be treated as a utility window, not showing in the task bar and window listSDL_WINDOW_TOOLTIP
: window should be treated as a tooltip and does not get mouse or keyboard focus, requires a parent windowSDL_WINDOW_POPUP_MENU
: window should be treated as a popup menu, requires a parent windowSDL_WINDOW_KEYBOARD_GRABBED
: window has grabbed keyboard inputSDL_WINDOW_VULKAN
: window usable with a Vulkan instanceSDL_WINDOW_METAL
: window usable with a Metal instanceSDL_WINDOW_TRANSPARENT
: window with transparent bufferSDL_WINDOW_NOT_FOCUSABLE
: window should not be focusable
The SDL_Window
is implicitly shown if SDL_WINDOW_HIDDEN
is not set.
On Apple’s macOS, you must set the NSHighResolutionCapable Info.plist property to YES, otherwise you will not receive a High-DPI OpenGL canvas.
The window pixel size may differ from its window coordinate size if the
window is on a high pixel density display. Use SDL_GetWindowSize()
to query
the client area’s size in window coordinates, and
SDL_GetWindowSizeInPixels()
or [SDL_GetRenderOutputSize()
] to query the
drawable size in pixels. Note that the drawable size can vary after the
window is created and should be queried again if you get an
[SDL_EVENT_WINDOW_PIXEL_SIZE_CHANGED
] event.
If the window is created with any of the SDL_WINDOW_OPENGL
or
SDL_WINDOW_VULKAN
flags, then the corresponding LoadLibrary function
(SDL_GL_LoadLibrary
or [SDL_Vulkan_LoadLibrary
]) is called and the
corresponding UnloadLibrary function is called by SDL_DestroyWindow()
.
If SDL_WINDOW_VULKAN
is specified and there isn’t a working Vulkan driver,
SDL_CreateWindow()
will fail, because [SDL_Vulkan_LoadLibrary()
] will fail.
If SDL_WINDOW_METAL
is specified on an OS that does not support Metal,
SDL_CreateWindow()
will fail.
If you intend to use this window with an [SDL_Renderer
], you should use
[SDL_CreateWindowAndRenderer()
] instead of this function, to avoid window
flicker.
On non-Apple devices, SDL requires you to either not link to the Vulkan loader or link to a dynamic library version. This limitation may be removed in a future version of SDL.
§Parameters
title
: the title of the window, in UTF-8 encoding.w
: the width of the window.h
: the height of the window.flags
: 0, or one or moreSDL_WindowFlags
OR’d together.
§Return value
Returns the window that was created or NULL on failure; call
SDL_GetError()
for more information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.
§See also
- [
SDL_CreateWindowAndRenderer
] SDL_CreatePopupWindow
SDL_CreateWindowWithProperties
SDL_DestroyWindow