Function SDL_GetWindowSafeArea
pub unsafe extern "C" fn SDL_GetWindowSafeArea(
window: *mut SDL_Window,
rect: *mut SDL_Rect,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Get the safe area for this window.
Some devices have portions of the screen which are partially obscured or not interactive, possibly due to on-screen controls, curved edges, camera notches, TV overscan, etc. This function provides the area of the window which is safe to have interactable content. You should continue rendering into the rest of the window, but it should not contain visually important or interactible content.
§Parameters
window
: the window to query.rect
: a pointer filled in with the client area that is safe for interactive content.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.