Function SDL_GL_SwapWindow
pub unsafe extern "C" fn SDL_GL_SwapWindow(
window: *mut SDL_Window,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Update a window with OpenGL rendering.
This is used with double-buffered OpenGL contexts, which are the default.
On macOS, make sure you bind 0 to the draw framebuffer before swapping the window, otherwise nothing will happen. If you aren’t using glBindFramebuffer(), this is the default and you won’t have to do anything extra.
§Parameters
window
: the window to change.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.