Function SDL_ResumeAudioStreamDevice

pub unsafe extern "C" fn SDL_ResumeAudioStreamDevice(
    stream: *mut SDL_AudioStream,
) -> bool
Available on crate feature dep_sdl3 only.
Expand description

Use this function to unpause audio playback on the audio device associated with an audio stream.

This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.

Remember, SDL_OpenAudioDeviceStream opens device in a paused state, so this function call is required for audio playback to begin on such device.

§Parameters

  • stream: the audio stream associated with the audio device to resume.

§Return value

Returns true on success or false on failure; call SDL_GetError() for more information.

§Thread safety

It is safe to call this function from any thread.

§Availability

This function is available since SDL 3.2.0.

§See also