Function SDL_ResumeAudioStreamDevice
pub unsafe extern "C" fn SDL_ResumeAudioStreamDevice(
stream: *mut SDL_AudioStream,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Use this function to unpause audio playback on the audio device associated with an audio stream.
This function unpauses audio processing for a given device that has previously been paused. Once unpaused, any bound audio streams will begin to progress again, and audio can be generated.
Remember, SDL_OpenAudioDeviceStream
opens device in a paused state, so this
function call is required for audio playback to begin on such device.
§Parameters
stream
: the audio stream associated with the audio device to resume.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.