Function SDL_ResumeAudioDevice
pub unsafe extern "C" fn SDL_ResumeAudioDevice(devid: u32) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Use this function to unpause audio playback on a specified device.
This function unpauses audio processing for a given device that has
previously been paused with SDL_PauseAudioDevice()
. Once unpaused, any
bound audio streams will begin to progress again, and audio can be
generated.
Unlike in SDL2, audio devices start in an unpaused state, since an app has to bind a stream before any audio will flow. Unpausing an unpaused device is a legal no-op.
Physical devices can not be paused or unpaused, only logical devices
created through SDL_OpenAudioDevice()
can be.
§Parameters
devid
: a device opened bySDL_OpenAudioDevice()
.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.