Function SDL_BindAudioStreams
pub unsafe extern "C" fn SDL_BindAudioStreams(
devid: u32,
streams: *const *mut SDL_AudioStream,
num_streams: i32,
) -> bool
dep_sdl3
only.Expand description
Bind a list of audio streams to an audio device.
Audio data will flow through any bound streams. For a playback device, data for all bound streams will be mixed together and fed to the device. For a recording device, a copy of recorded data will be provided to each bound stream.
Audio streams can only be bound to an open device. This operation is atomic–all streams bound in the same call will start processing at the same time, so they can stay in sync. Also: either all streams will be bound or none of them will be.
It is an error to bind an already-bound stream; it must be explicitly unbound first.
Binding a stream to a device will set its output format for playback
devices, and its input format for recording devices, so they match the
device’s settings. The caller is welcome to change the other end of the
stream’s format at any time with SDL_SetAudioStreamFormat()
.
§Parameters
devid
: an audio device to bind a stream to.streams
: an array of audio streams to bind.num_streams
: number streams listed in thestreams
array.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.