Function SDL_PauseAudioStreamDevice
pub unsafe extern "C" fn SDL_PauseAudioStreamDevice(
stream: *mut SDL_AudioStream,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Use this function to pause audio playback on the audio device associated with an audio stream.
This function pauses audio processing for a given device. Any bound audio streams will not progress, and no audio will be generated. Pausing one device does not prevent other unpaused devices from running.
Pausing a device can be useful to halt all audio without unbinding all the audio streams. This might be useful while a game is paused, or a level is loading, etc.
§Parameters
stream
: the audio stream associated with the audio device to pause.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.