Function SDL_AudioDevicePaused

pub unsafe extern "C" fn SDL_AudioDevicePaused(devid: u32) -> bool
Available on crate feature dep_sdl3 only.
Expand description

Use this function to query if an audio device is paused.

Unlike in SDL2, audio devices start in an unpaused state, since an app has to bind a stream before any audio will flow.

Physical devices can not be paused or unpaused, only logical devices created through SDL_OpenAudioDevice() can be. Physical and invalid device IDs will report themselves as unpaused here.

§Parameters

§Return value

Returns true if device is valid and paused, false otherwise.

§Thread safety

It is safe to call this function from any thread.

§Availability

This function is available since SDL 3.2.0.

§See also