macro_rules! miniquad {
(
/* buffers */
// Creates a vertex buffer resource object.
new_vertices($ctx:expr, $(BufferUsage::)?$usage:ident, $vertices:expr)) => { ... };
(
// Creates an index buffer resource object.
new_indices($ctx:expr, $usage:ident, $indices:expr)) => { ... };
(
// Creates both a vertex and index buffer resource objects.
new_vertices_indices($ctx:expr, $usage:ident, $vertices:expr, $indices:expr)) => { ... };
(
/* shaders */
// Creates a OpenGL shader buffer resource object.
new_shader_glsl($ctx:expr, $vertex:expr, $fragment:expr, $meta:expr)) => { ... };
(
// Creates a Metal shader buffer resource object.
new_shader_msl($ctx:expr, $msl:expr, $meta:expr)) => { ... };
(
// Creates a Glsl or Metal shader buffer resource object, depending on the backend.
new_shader($ctx:expr, $vertex:expr, $fragment:expr, $msl:expr, $meta:expr)) => { ... };
(
/* bindings */
// Constructs Bindings.
bindings($vertex_buffers:expr, $index_buffer:expr, $images:expr) ) => { ... };
}
Available on crate feature
dep_miniquad
only.Expand description
A macro for namespaced miniquad
operations.
§Arms
new_buffer
wrappers:new_shader
wrappers:Bindings
wrappers: