Struct GamepadSubsystem
pub struct GamepadSubsystem { /* private fields */ }
Available on crate feature
dep_sdl3
only.Implementations§
§impl GamepadSubsystem
impl GamepadSubsystem
pub fn num_gamepads(&self) -> Result<u32, Error> ⓘ
pub fn num_gamepads(&self) -> Result<u32, Error> ⓘ
Retrieve the total number of attached gamepads identified by SDL.
pub fn is_game_controller(&self, joystick_index: u32) -> bool
pub fn is_game_controller(&self, joystick_index: u32) -> bool
Return true if the joystick at index joystick_index
is a game controller.
pub fn open(&self, joystick_index: u32) -> Result<Gamepad, IntegerOrSdlError> ⓘ
pub fn open(&self, joystick_index: u32) -> Result<Gamepad, IntegerOrSdlError> ⓘ
Attempt to open the controller at index joystick_index
and return it.
Controller IDs are the same as joystick IDs and the maximum number can
be retrieved using the SDL_GetJoysticks
function.
pub fn name_for_index(
&self,
joystick_index: u32,
) -> Result<String, IntegerOrSdlError> ⓘ
pub fn name_for_index( &self, joystick_index: u32, ) -> Result<String, IntegerOrSdlError> ⓘ
Return the name of the controller at index joystick_index
.
pub fn add_mapping(
&self,
mapping: &str,
) -> Result<MappingStatus, AddMappingError> ⓘ
pub fn add_mapping( &self, mapping: &str, ) -> Result<MappingStatus, AddMappingError> ⓘ
Add a new controller input mapping from a mapping string.
pub fn load_mappings<P>(&self, path: P) -> Result<i32, AddMappingError> ⓘ
pub fn load_mappings<P>(&self, path: P) -> Result<i32, AddMappingError> ⓘ
Load controller input mappings from a file.
pub fn load_mappings_from_read<R>(
&self,
read: &mut R,
) -> Result<i32, AddMappingError> ⓘwhere
R: Read,
pub fn load_mappings_from_read<R>(
&self,
read: &mut R,
) -> Result<i32, AddMappingError> ⓘwhere
R: Read,
Load controller input mappings from a Read
object.
pub fn load_mappings_from_rw(
&self,
rw: IOStream<'_>,
) -> Result<i32, AddMappingError> ⓘ
pub fn load_mappings_from_rw( &self, rw: IOStream<'_>, ) -> Result<i32, AddMappingError> ⓘ
Load controller input mappings from an SDL IOStream
object.
pub fn mapping_for_guid(&self, guid: Guid) -> Result<String, Error> ⓘ
pub fn update(&self)
pub fn update(&self)
Force controller update when not using the event loop
Trait Implementations§
§impl Clone for GamepadSubsystem
impl Clone for GamepadSubsystem
§fn clone(&self) -> GamepadSubsystem
fn clone(&self) -> GamepadSubsystem
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for GamepadSubsystem
impl Debug for GamepadSubsystem
Auto Trait Implementations§
impl Freeze for GamepadSubsystem
impl RefUnwindSafe for GamepadSubsystem
impl !Send for GamepadSubsystem
impl !Sync for GamepadSubsystem
impl Unpin for GamepadSubsystem
impl UnwindSafe for GamepadSubsystem
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