Struct JoystickSubsystem
pub struct JoystickSubsystem { /* private fields */ }
Available on crate feature
dep_sdl3
only.Implementations§
§impl JoystickSubsystem
impl JoystickSubsystem
pub fn joysticks(&self) -> Result<Vec<JoystickInstance>, Error> ⓘ
pub fn joysticks(&self) -> Result<Vec<JoystickInstance>, Error> ⓘ
Get joystick instance IDs and names.
pub fn open(
&self,
joystick_instance: JoystickInstance,
) -> Result<Joystick, IntegerOrSdlError> ⓘ
pub fn open( &self, joystick_instance: JoystickInstance, ) -> Result<Joystick, IntegerOrSdlError> ⓘ
Attempt to open the joystick at index joystick_index
and return it.
pub fn set_joystick_events_enabled(&self, state: bool)
pub fn set_joystick_events_enabled(&self, state: bool)
If state is true
joystick events are processed, otherwise
they’re ignored.
pub fn event_state(&self) -> bool
pub fn event_state(&self) -> bool
Return true
if joystick events are processed.
pub fn update(&self)
pub fn update(&self)
Force joystick update when not using the event loop
Trait Implementations§
§impl Clone for JoystickSubsystem
impl Clone for JoystickSubsystem
§fn clone(&self) -> JoystickSubsystem
fn clone(&self) -> JoystickSubsystem
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for JoystickSubsystem
impl Debug for JoystickSubsystem
Auto Trait Implementations§
impl Freeze for JoystickSubsystem
impl RefUnwindSafe for JoystickSubsystem
impl !Send for JoystickSubsystem
impl !Sync for JoystickSubsystem
impl Unpin for JoystickSubsystem
impl UnwindSafe for JoystickSubsystem
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