Struct Gamepad
pub struct Gamepad { /* private fields */ }
dep_sdl3
only.Expand description
Wrapper around the SDL_Gamepad
object
Implementations§
§impl Gamepad
impl Gamepad
pub fn subsystem(&self) -> &GamepadSubsystem
pub fn name(&self) -> String ⓘ
pub fn name(&self) -> String ⓘ
Return the name of the controller or an empty string if no name is found.
pub fn mapping(&self) -> String ⓘ
pub fn mapping(&self) -> String ⓘ
Return a String describing the controller’s button and axis mappings
pub fn attached(&self) -> bool
pub fn attached(&self) -> bool
Return true if the controller has been opened and currently connected.
pub fn instance_id(&self) -> u32 ⓘ
pub fn instance_id(&self) -> u32 ⓘ
Return the joystick instance id of this controller
Returns true
if button
is pressed.
pub fn set_rumble(
&mut self,
low_frequency_rumble: u16,
high_frequency_rumble: u16,
duration_ms: u32,
) -> Result<(), IntegerOrSdlError> ⓘ
pub fn set_rumble( &mut self, low_frequency_rumble: u16, high_frequency_rumble: u16, duration_ms: u32, ) -> Result<(), IntegerOrSdlError> ⓘ
Set the rumble motors to their specified intensities, if supported.
Automatically resets back to zero after duration_ms
milliseconds have passed.
§Notes
The value range for the intensities is 0 to 0xFFFF.
Do not use std::u32::MAX
or similar for duration_ms
if you want
the rumble effect to keep playing for a long time, as this results in
the effect ending immediately after starting due to an overflow.
Use some smaller, “huge enough” number instead.
pub fn set_rumble_triggers(
&mut self,
left_rumble: u16,
right_rumble: u16,
duration_ms: u32,
) -> Result<(), IntegerOrSdlError> ⓘ
pub fn set_rumble_triggers( &mut self, left_rumble: u16, right_rumble: u16, duration_ms: u32, ) -> Result<(), IntegerOrSdlError> ⓘ
Start a rumble effect in the game controller’s triggers.
pub unsafe fn has_rumble(&self) -> bool
pub unsafe fn has_rumble(&self) -> bool
Query whether a game controller has rumble support.
pub unsafe fn has_rumble_triggers(&self) -> bool
pub unsafe fn has_rumble_triggers(&self) -> bool
Query whether a game controller has rumble support on triggers.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Gamepad
impl RefUnwindSafe for Gamepad
impl !Send for Gamepad
impl !Sync for Gamepad
impl Unpin for Gamepad
impl UnwindSafe for Gamepad
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
Source§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Source§impl<T> ByteSized for T
impl<T> ByteSized for T
Source§const BYTE_ALIGN: usize = _
const BYTE_ALIGN: usize = _
Source§fn byte_align(&self) -> usize
fn byte_align(&self) -> usize
Source§fn ptr_size_ratio(&self) -> [usize; 2]
fn ptr_size_ratio(&self) -> [usize; 2]
Source§impl<T, R> Chain<R> for Twhere
T: ?Sized,
impl<T, R> Chain<R> for Twhere
T: ?Sized,
Source§impl<T> ExtAny for T
impl<T> ExtAny for T
Source§fn type_hash_with<H: Hasher>(&self, hasher: H) -> u64
fn type_hash_with<H: Hasher>(&self, hasher: H) -> u64
TypeId
of Self
using a custom hasher.Source§fn as_any_mut(&mut self) -> &mut dyn Anywhere
Self: Sized,
fn as_any_mut(&mut self) -> &mut dyn Anywhere
Self: Sized,
Source§impl<T> ExtMem for Twhere
T: ?Sized,
impl<T> ExtMem for Twhere
T: ?Sized,
Source§const NEEDS_DROP: bool = _
const NEEDS_DROP: bool = _
Source§fn mem_align_of<T>() -> usize
fn mem_align_of<T>() -> usize
Source§fn mem_align_of_val(&self) -> usize
fn mem_align_of_val(&self) -> usize
Source§fn mem_size_of<T>() -> usize
fn mem_size_of<T>() -> usize
Source§fn mem_size_of_val(&self) -> usize
fn mem_size_of_val(&self) -> usize
Source§fn mem_needs_drop(&self) -> bool
fn mem_needs_drop(&self) -> bool
true
if dropping values of this type matters. Read moreSource§fn mem_forget(self)where
Self: Sized,
fn mem_forget(self)where
Self: Sized,
self
without running its destructor. Read moreSource§fn mem_replace(&mut self, other: Self) -> Selfwhere
Self: Sized,
fn mem_replace(&mut self, other: Self) -> Selfwhere
Self: Sized,
Source§unsafe fn mem_zeroed<T>() -> T
unsafe fn mem_zeroed<T>() -> T
unsafe_layout
only.T
represented by the all-zero byte-pattern. Read moreSource§unsafe fn mem_transmute_copy<Src, Dst>(src: &Src) -> Dst
unsafe fn mem_transmute_copy<Src, Dst>(src: &Src) -> Dst
unsafe_layout
only.T
represented by the all-zero byte-pattern. Read moreSource§fn mem_as_bytes(&self) -> &[u8] ⓘ
fn mem_as_bytes(&self) -> &[u8] ⓘ
unsafe_slice
only.§impl<S> FromSample<S> for S
impl<S> FromSample<S> for S
fn from_sample_(s: S) -> S
Source§impl<T> Hook for T
impl<T> Hook for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
§fn in_current_span(self) -> Instrumented<Self> ⓘ
fn in_current_span(self) -> Instrumented<Self> ⓘ
Source§impl<T> IntoEither for T
impl<T> IntoEither for T
Source§fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
fn into_either(self, into_left: bool) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left
is true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read moreSource§fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
fn into_either_with<F>(self, into_left: F) -> Either<Self, Self> ⓘ
self
into a Left
variant of Either<Self, Self>
if into_left(&self)
returns true
.
Converts self
into a Right
variant of Either<Self, Self>
otherwise. Read more