Module gpu
Available on crate feature
dep_sdl3
only.Structs§
- Buffer
- Buffer
Binding - Buffer
Builder - Buffer
MemMap - Mapped memory for a transfer buffer.
- Buffer
Region - Color
Target Blend State - Color
Target Description - Color
Target Info - Command
Buffer - Compute
Pass - Compute
Pipeline - Compute
Pipeline Builder - Copy
Pass - Depth
Stencil State - Depth
Stencil Target Info - Device
- Graphics
Pipeline - Graphics
Pipeline Builder - Graphics
Pipeline Target Info - Rasterizer
State - Render
Pass - Sampler
- Sampler
Create Info - Shader
- Shader
Builder - Stencil
OpState - Texture
- Texture
Create Info - Texture
Region - Texture
Sampler Binding - Texture
Transfer Info - Transfer
Buffer - Transfer
Buffer Builder - Transfer
Buffer Location - Vertex
Attribute - Vertex
Buffer Description - Vertex
Input State
Enums§
- Blend
Factor - BlendOp
- Buffer
Usage Flags - Color
Component Flags - Compare
Op - Cull
Mode - Fill
Mode - Filter
- Front
Face - Index
Element Size - LoadOp
- Primitive
Type - Sample
Count - Sampler
Address Mode - Sampler
Mipmap Mode - Shader
Format - Shader
Stage - Stencil
Op - StoreOp
- Texture
Format - Texture
Type - Texture
Usage - Transfer
Buffer Usage - Vertex
Element Format - Vertex
Input Rate