Module audio

Available on crate feature dep_sdl3 only.
Expand description

Audio Functions

§Example

use sdl3::audio::{AudioCallback, AudioFormat, AudioSpec};
use std::time::Duration;//!

use sdl3::sys;

struct SquareWave {
    phase_inc: f32,
    phase: f32,
    volume: f32
}

impl AudioCallback<f32> for SquareWave {
    fn callback(&mut self, out: &mut [f32]) {
        // Generate a square wave
        for x in out.iter_mut() {
            *x = if self.phase <= 0.5 {
                self.volume
            } else {
                -self.volume
            };
            self.phase = (self.phase + self.phase_inc) % 1.0;
        }
    }
}

let sdl_context = sdl3::init().unwrap();
let audio_subsystem = sdl_context.audio().unwrap();

let desired_spec = AudioSpec {
    freq: Some(44100),
    channels: Some(1),  // mono
    format: Some(AudioFormat::S16BE) // signed 16 bit samples
};

let device = audio_subsystem.open_playback_stream(&desired_spec, |spec| {
    // initialize the audio callback
    SquareWave {
        phase_inc: 440.0 / spec.freq as f32,
        phase: 0.0,
        volume: 0.25
    }
}).unwrap();

// Start playback
device.resume().expect("Failed to start playback");

// Play for 2 seconds
std::thread::sleep(Duration::from_millis(2000));

Structs§

AudioDevice
Represents an open audio device (playback or recording).
AudioSpec
AudioSpecWAV
AudioStream
AudioStreamWithCallback
DriverIterator

Enums§

AudioDeviceID
AudioFormat

Traits§

AudioCallback
AudioFormatNum
A phantom type for retrieving the SDL_AudioFormat of a given generic type. All format types are returned as native-endian.
AudioRecordingCallback

Functions§

drivers
Gets an iterator of all audio drivers compiled into the SDL2 library.