Constant WAVE_RIFF_CHUNK_SIZE
pub const WAVE_RIFF_CHUNK_SIZE: &'static str;
Available on crate feature
dep_sdl3
only.Expand description
A variable controlling how the size of the RIFF chunk affects the loading of a WAVE file.
The size of the RIFF chunk (which includes all the sub-chunks of the WAVE file) is not always reliable. In case the size is wrong, it’s possible to just ignore it and step through the chunks until a fixed limit is reached.
Note that files that have trailing data unrelated to the WAVE file or
corrupt files may slow down the loading process without a reliable
boundary. By default, SDL stops after 10000 chunks to prevent wasting time.
Use WAVE_CHUNK_LIMIT
to adjust this value.
The variable can be set to the following values:
- “force” - Always use the RIFF chunk size as a boundary for the chunk search.
- “ignorezero” - Like “force”, but a zero size searches up to 4 GiB. (default)
- “ignore” - Ignore the RIFF chunk size and always search up to 4 GiB.
- “maximum” - Search for chunks until the end of file. (not recommended)
This hint should be set before calling [SDL_LoadWAV()
] or [SDL_LoadWAV_IO()
]
§Availability
This hint is available since SDL 3.2.0.