Constant FRAMEBUFFER_ACCELERATION

pub const FRAMEBUFFER_ACCELERATION: &'static str;
Available on crate feature dep_sdl3 only.
Expand description

A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.

SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.

The variable can be set to the following values:

  • “0”: Disable 3D acceleration
  • “1”: Enable 3D acceleration, using the default renderer. (default)
  • “X”: Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. “direct3d”, “opengl”, etc.)

This hint should be set before calling [SDL_GetWindowSurface()]

§Availability

This hint is available since SDL 3.2.0.