Constant FRAMEBUFFER_ACCELERATION
pub const FRAMEBUFFER_ACCELERATION: &'static str;
Available on crate feature
dep_sdl3
only.Expand description
A variable controlling how 3D acceleration is used to accelerate the SDL screen surface.
SDL can try to accelerate the SDL screen surface by using streaming textures with a 3D rendering engine. This variable controls whether and how this is done.
The variable can be set to the following values:
- “0”: Disable 3D acceleration
- “1”: Enable 3D acceleration, using the default renderer. (default)
- “X”: Enable 3D acceleration, using X where X is one of the valid rendering drivers. (e.g. “direct3d”, “opengl”, etc.)
This hint should be set before calling [SDL_GetWindowSurface()
]
§Availability
This hint is available since SDL 3.2.0.