Constant VIDEO_WIN_D3DCOMPILER

pub const VIDEO_WIN_D3DCOMPILER: &'static str;
Available on crate feature dep_sdl3 only.
Expand description

A variable specifying which shader compiler to preload when using the Chrome ANGLE binaries.

SDL has EGL and OpenGL ES2 support on Windows via the ANGLE project. It can use two different sets of binaries, those compiled by the user from source or those provided by the Chrome browser. In the later case, these binaries require that SDL loads a DLL providing the shader compiler.

The variable can be set to the following values:

  • “d3dcompiler_46.dll” - best for Vista or later. (default)
  • “d3dcompiler_43.dll” - for XP support.
  • “none” - do not load any library, useful if you compiled ANGLE from source and included the compiler in your binaries.

This hint should be set before SDL is initialized.

§Availability

This hint is available since SDL 3.2.0.