Constant JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE

pub const JOYSTICK_HIDAPI_GAMECUBE_RUMBLE_BRAKE: &'static str;
Available on crate feature dep_sdl3 only.
Expand description

A variable controlling whether rumble is used to implement the GameCube controller’s 3 rumble modes, Stop(0), Rumble(1), and StopHard(2).

This is useful for applications that need full compatibility for things like ADSR envelopes. - Stop is implemented by setting low_frequency_rumble to 0 and high_frequency_rumble >0 - Rumble is both at any arbitrary value - StopHard is implemented by setting both low_frequency_rumble and high_frequency_rumble to 0

The variable can be set to the following values:

  • “0”: Normal rumble behavior is behavior is used. (default)
  • “1”: Proper GameCube controller rumble behavior is used.

This hint can be set anytime.

§Availability

This hint is available since SDL 3.2.0.