Struct GameControllerSubsystem
pub struct GameControllerSubsystem { /* private fields */ }
dep_sdl2
only.Implementations§
§impl GameControllerSubsystem
impl GameControllerSubsystem
pub fn num_joysticks(&self) -> Result<u32, String> ⓘ
pub fn num_joysticks(&self) -> Result<u32, String> ⓘ
Retrieve the total number of attached joysticks and controllers identified by SDL.
pub fn is_game_controller(&self, joystick_index: u32) -> bool
pub fn is_game_controller(&self, joystick_index: u32) -> bool
Return true if the joystick at index joystick_index
is a game controller.
pub fn open(
&self,
joystick_index: u32,
) -> Result<GameController, IntegerOrSdlError> ⓘ
pub fn open( &self, joystick_index: u32, ) -> Result<GameController, IntegerOrSdlError> ⓘ
Attempt to open the controller at index joystick_index
and return it.
Controller IDs are the same as joystick IDs and the maximum number can
be retrieved using the SDL_NumJoysticks
function.
pub fn name_for_index(
&self,
joystick_index: u32,
) -> Result<String, IntegerOrSdlError> ⓘ
pub fn name_for_index( &self, joystick_index: u32, ) -> Result<String, IntegerOrSdlError> ⓘ
Return the name of the controller at index joystick_index
.
pub fn set_event_state(&self, state: bool)
pub fn set_event_state(&self, state: bool)
If state is true
controller events are processed, otherwise
they’re ignored.
pub fn event_state(&self) -> bool
pub fn event_state(&self) -> bool
Return true
if controller events are processed.
pub fn add_mapping(
&self,
mapping: &str,
) -> Result<MappingStatus, AddMappingError> ⓘ
pub fn add_mapping( &self, mapping: &str, ) -> Result<MappingStatus, AddMappingError> ⓘ
Add a new controller input mapping from a mapping string.
pub fn load_mappings<P>(&self, path: P) -> Result<i32, AddMappingError> ⓘ
pub fn load_mappings<P>(&self, path: P) -> Result<i32, AddMappingError> ⓘ
Load controller input mappings from a file.
pub fn load_mappings_from_read<R>(
&self,
read: &mut R,
) -> Result<i32, AddMappingError> ⓘwhere
R: Read,
pub fn load_mappings_from_read<R>(
&self,
read: &mut R,
) -> Result<i32, AddMappingError> ⓘwhere
R: Read,
Load controller input mappings from a Read
object.
pub fn load_mappings_from_rw(
&self,
rw: RWops<'_>,
) -> Result<i32, AddMappingError> ⓘ
pub fn load_mappings_from_rw( &self, rw: RWops<'_>, ) -> Result<i32, AddMappingError> ⓘ
Load controller input mappings from an SDL RWops
object.
pub fn mapping_for_guid(&self, guid: Guid) -> Result<String, String> ⓘ
pub fn update(&self)
pub fn update(&self)
Force controller update when not using the event loop
Trait Implementations§
§impl Clone for GameControllerSubsystem
impl Clone for GameControllerSubsystem
§fn clone(&self) -> GameControllerSubsystem
fn clone(&self) -> GameControllerSubsystem
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
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. Read moreAuto Trait Implementations§
impl Freeze for GameControllerSubsystem
impl RefUnwindSafe for GameControllerSubsystem
impl !Send for GameControllerSubsystem
impl !Sync for GameControllerSubsystem
impl Unpin for GameControllerSubsystem
impl UnwindSafe for GameControllerSubsystem
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