Struct AudioSubsystem
pub struct AudioSubsystem { /* private fields */ }
Available on crate feature
dep_sdl2
only.Implementations§
§impl AudioSubsystem
impl AudioSubsystem
pub fn open_playback<'a, CB, F, D>(
&self,
device: D,
spec: &AudioSpecDesired,
get_callback: F,
) -> Result<AudioDevice<CB>, String> ⓘ
pub fn open_playback<'a, CB, F, D>( &self, device: D, spec: &AudioSpecDesired, get_callback: F, ) -> Result<AudioDevice<CB>, String> ⓘ
Opens a new audio device given the desired parameters and callback.
If you want to modify the callback-owned data at a later point (for example to update its data buffer) you’re likely to be interested in the AudioDevice.lock method.
pub fn open_capture<'a, CB, F, D>(
&self,
device: D,
spec: &AudioSpecDesired,
get_callback: F,
) -> Result<AudioDevice<CB>, String> ⓘ
pub fn open_capture<'a, CB, F, D>( &self, device: D, spec: &AudioSpecDesired, get_callback: F, ) -> Result<AudioDevice<CB>, String> ⓘ
Opens a new audio device for capture (given the desired parameters and callback). Supported since SDL 2.0.5
If you want to modify the callback-owned data at a later point (for example to update its data buffer) you’re likely to be interested in the AudioDevice.lock method.
pub fn open_queue<'a, Channel, D>(
&self,
device: D,
spec: &AudioSpecDesired,
) -> Result<AudioQueue<Channel>, String> ⓘ
pub fn open_queue<'a, Channel, D>( &self, device: D, spec: &AudioSpecDesired, ) -> Result<AudioQueue<Channel>, String> ⓘ
Opens a new audio device which uses queueing rather than older callback method.
pub fn current_audio_driver(&self) -> &'static str ⓘ
pub fn num_audio_playback_devices(&self) -> Option<u32> ⓘ
pub fn num_audio_capture_devices(&self) -> Option<u32> ⓘ
pub fn audio_playback_device_name(&self, index: u32) -> Result<String, String> ⓘ
pub fn audio_capture_device_name(&self, index: u32) -> Result<String, String> ⓘ
pub fn audio_playback_device_spec( &self, index: u32, ) -> Result<AudioSpec, String> ⓘ
pub fn audio_capture_device_spec(&self, index: u32) -> Result<AudioSpec, String> ⓘ
§impl AudioSubsystem
impl AudioSubsystem
Trait Implementations§
§impl Clone for AudioSubsystem
impl Clone for AudioSubsystem
§fn clone(&self) -> AudioSubsystem
fn clone(&self) -> AudioSubsystem
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read moreAuto Trait Implementations§
impl Freeze for AudioSubsystem
impl RefUnwindSafe for AudioSubsystem
impl !Send for AudioSubsystem
impl !Sync for AudioSubsystem
impl Unpin for AudioSubsystem
impl UnwindSafe for AudioSubsystem
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