Struct AudioDevice

pub struct AudioDevice<CB>
where CB: AudioCallback,
{ /* private fields */ }
Available on crate feature dep_sdl2 only.
Expand description

Wraps SDL_AudioDeviceID and owns the callback data used by the audio device.

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impl<CB> AudioDevice<CB>
where CB: AudioCallback,

pub fn open_playback<'a, F, D>( a: &AudioSubsystem, device: D, spec: &AudioSpecDesired, get_callback: F, ) -> Result<AudioDevice<CB>, String>
where F: FnOnce(AudioSpec) -> CB, D: Into<Option<&'a str>>,

Opens a new audio device for playback (given the desired parameters and callback).

If you want to modify the callback-owned data at a later point (for example to update its data buffer) you’re likely to be interested in the lock method.

pub fn open_capture<'a, F, D>( a: &AudioSubsystem, device: D, spec: &AudioSpecDesired, get_callback: F, ) -> Result<AudioDevice<CB>, String>
where F: FnOnce(AudioSpec) -> CB, D: Into<Option<&'a str>>,

Opens a new audio device for capture (given the desired parameters and callback). Supported since SDL 2.0.5

If you want to modify the callback-owned data at a later point (for example to update its data buffer) you’re likely to be interested in the lock method.

pub fn subsystem(&self) -> &AudioSubsystem

pub fn spec(&self) -> &AudioSpec

pub fn status(&self) -> AudioStatus

pub fn pause(&self)

Pauses playback of the audio device.

pub fn resume(&self)

Starts playback of the audio device.

pub fn lock(&mut self) -> AudioDeviceLockGuard<'_, CB>

Locks the audio device using SDL_LockAudioDevice.

When the returned lock guard is dropped, SDL_UnlockAudioDevice is called. Use this method to read and mutate callback data.

pub fn close_and_get_callback(self) -> CB

Closes the audio device and saves the callback data from being dropped.

Note that simply dropping AudioDevice will close the audio device, but the callback data will be dropped.

Auto Trait Implementations§

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impl<CB> Freeze for AudioDevice<CB>

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impl<CB> RefUnwindSafe for AudioDevice<CB>
where CB: RefUnwindSafe,

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impl<CB> !Send for AudioDevice<CB>

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impl<CB> !Sync for AudioDevice<CB>

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impl<CB> Unpin for AudioDevice<CB>

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impl<CB> UnwindSafe for AudioDevice<CB>
where CB: UnwindSafe,

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