Union SDL_HapticEffect
#[repr(C)]
pub union SDL_HapticEffect {
pub type: u16,
pub constant: SDL_HapticConstant,
pub periodic: SDL_HapticPeriodic,
pub condition: SDL_HapticCondition,
pub ramp: SDL_HapticRamp,
pub leftright: SDL_HapticLeftRight,
pub custom: SDL_HapticCustom,
}
dep_sdl3
only.Expand description
The generic template for any haptic effect.
All values max at 32767 (0x7FFF). Signed values also can be negative. Time values unless specified otherwise are in milliseconds.
You can also pass SDL_HAPTIC_INFINITY
to length instead of a 0-32767 value.
Neither delay, interval, attack_length nor fade_length support
SDL_HAPTIC_INFINITY
. Fade will also not be used since effect never ends.
Additionally, the SDL_HAPTIC_RAMP
effect does not support a duration of
SDL_HAPTIC_INFINITY
.
Button triggers may not be supported on all devices, it is advised to not use them if possible. Buttons start at index 1 instead of index 0 like the joystick.
If both attack_length and fade_level are 0, the envelope is not used, otherwise both values are used.
Common parts:
// Replay - All effects have this
Uint32 length; // Duration of effect (ms).
Uint16 delay; // Delay before starting effect.
// Trigger - All effects have this
Uint16 button; // Button that triggers effect.
Uint16 interval; // How soon before effect can be triggered again.
// Envelope - All effects except condition effects have this
Uint16 attack_length; // Duration of the attack (ms).
Uint16 attack_level; // Level at the start of the attack.
Uint16 fade_length; // Duration of the fade out (ms).
Uint16 fade_level; // Level at the end of the fade.
Here we have an example of a constant effect evolution in time:
Strength
^
|
| effect level --> _________________
| / \
| / \
| / \
| / \
| attack_level --> | \
| | | <--- fade_level
|
+--------------------------------------------------> Time
[--] [---]
attack_length fade_length
[------------------][-----------------------]
delay length
Note either the attack_level or the fade_level may be above the actual effect level.
§Availability
This struct is available since SDL 3.2.0.
§See also
Fields§
§type: u16
Effect type.
constant: SDL_HapticConstant
Constant effect.
periodic: SDL_HapticPeriodic
Periodic effect.
condition: SDL_HapticCondition
Condition effect.
ramp: SDL_HapticRamp
Ramp effect.
leftright: SDL_HapticLeftRight
Left/Right effect.
custom: SDL_HapticCustom
Custom effect.
Trait Implementations§
§impl Clone for SDL_HapticEffect
impl Clone for SDL_HapticEffect
§fn clone(&self) -> SDL_HapticEffect
fn clone(&self) -> SDL_HapticEffect
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Default for SDL_HapticEffect
impl Default for SDL_HapticEffect
§fn default() -> SDL_HapticEffect
fn default() -> SDL_HapticEffect
Initialize all fields to zero
impl Copy for SDL_HapticEffect
Auto Trait Implementations§
impl Freeze for SDL_HapticEffect
impl RefUnwindSafe for SDL_HapticEffect
impl !Send for SDL_HapticEffect
impl !Sync for SDL_HapticEffect
impl Unpin for SDL_HapticEffect
impl UnwindSafe for SDL_HapticEffect
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