Struct SDL_HapticDirection
#[repr(C)]pub struct SDL_HapticDirection {
pub type: u8,
pub dir: [i32; 3],
}
dep_sdl3
only.Expand description
Structure that represents a haptic direction.
This is the direction where the force comes from, instead of the direction in which the force is exerted.
Directions can be specified by:
SDL_HAPTIC_POLAR
: Specified by polar coordinates.SDL_HAPTIC_CARTESIAN
: Specified by cartesian coordinates.SDL_HAPTIC_SPHERICAL
: Specified by spherical coordinates.
Cardinal directions of the haptic device are relative to the positioning of the device. North is considered to be away from the user.
The following diagram represents the cardinal directions:
.--.
|__| .-------.
|=.| |.-----.|
|--| || ||
| | |'-----'|
|__|~')_____('
[ COMPUTER ]
North (0,-1)
^
|
|
(-1,0) West <----[ HAPTIC ]----> East (1,0)
|
|
v
South (0,1)
[ USER ]
\|||/
(o o)
---ooO-(_)-Ooo---
If type is SDL_HAPTIC_POLAR
, direction is encoded by hundredths of a degree
starting north and turning clockwise. SDL_HAPTIC_POLAR
only uses the first
dir
parameter. The cardinal directions would be:
- North: 0 (0 degrees)
- East: 9000 (90 degrees)
- South: 18000 (180 degrees)
- West: 27000 (270 degrees)
If type is SDL_HAPTIC_CARTESIAN
, direction is encoded by three positions (X
axis, Y axis and Z axis (with 3 axes)). SDL_HAPTIC_CARTESIAN
uses the first
three dir
parameters. The cardinal directions would be:
- North: 0,-1, 0
- East: 1, 0, 0
- South: 0, 1, 0
- West: -1, 0, 0
The Z axis represents the height of the effect if supported, otherwise it’s unused. In cartesian encoding (1, 2) would be the same as (2, 4), you can use any multiple you want, only the direction matters.
If type is SDL_HAPTIC_SPHERICAL
, direction is encoded by two rotations. The
first two dir
parameters are used. The dir
parameters are as follows
(all values are in hundredths of degrees):
- Degrees from (1, 0) rotated towards (0, 1).
- Degrees towards (0, 0, 1) (device needs at least 3 axes).
Example of force coming from the south with all encodings (force coming from the south means the user will have to pull the stick to counteract):
SDL_HapticDirection direction;
// Cartesian directions
direction.type = SDL_HAPTIC_CARTESIAN; // Using cartesian direction encoding.
direction.dir[0] = 0; // X position
direction.dir[1] = 1; // Y position
// Assuming the device has 2 axes, we don't need to specify third parameter.
// Polar directions
direction.type = SDL_HAPTIC_POLAR; // We'll be using polar direction encoding.
direction.dir[0] = 18000; // Polar only uses first parameter
// Spherical coordinates
direction.type = SDL_HAPTIC_SPHERICAL; // Spherical encoding
direction.dir[0] = 9000; // Since we only have two axes we don't need more parameters.
§Availability
This struct is available since SDL 3.2.0.
§See also
Fields§
§type: u8
The type of encoding.
dir: [i32; 3]
The encoded direction.
Trait Implementations§
§impl Clone for SDL_HapticDirection
impl Clone for SDL_HapticDirection
§fn clone(&self) -> SDL_HapticDirection
fn clone(&self) -> SDL_HapticDirection
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Default for SDL_HapticDirection
impl Default for SDL_HapticDirection
§fn default() -> SDL_HapticDirection
fn default() -> SDL_HapticDirection
impl Copy for SDL_HapticDirection
Auto Trait Implementations§
impl Freeze for SDL_HapticDirection
impl RefUnwindSafe for SDL_HapticDirection
impl Send for SDL_HapticDirection
impl Sync for SDL_HapticDirection
impl Unpin for SDL_HapticDirection
impl UnwindSafe for SDL_HapticDirection
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