Union SDL_Event
#[repr(C)]
pub union SDL_Event {
Show 39 fields
pub type: u32,
pub common: SDL_CommonEvent,
pub display: SDL_DisplayEvent,
pub window: SDL_WindowEvent,
pub kdevice: SDL_KeyboardDeviceEvent,
pub key: SDL_KeyboardEvent,
pub edit: SDL_TextEditingEvent,
pub edit_candidates: SDL_TextEditingCandidatesEvent,
pub text: SDL_TextInputEvent,
pub mdevice: SDL_MouseDeviceEvent,
pub motion: SDL_MouseMotionEvent,
pub button: SDL_MouseButtonEvent,
pub wheel: SDL_MouseWheelEvent,
pub jdevice: SDL_JoyDeviceEvent,
pub jaxis: SDL_JoyAxisEvent,
pub jball: SDL_JoyBallEvent,
pub jhat: SDL_JoyHatEvent,
pub jbutton: SDL_JoyButtonEvent,
pub jbattery: SDL_JoyBatteryEvent,
pub gdevice: SDL_GamepadDeviceEvent,
pub gaxis: SDL_GamepadAxisEvent,
pub gbutton: SDL_GamepadButtonEvent,
pub gtouchpad: SDL_GamepadTouchpadEvent,
pub gsensor: SDL_GamepadSensorEvent,
pub adevice: SDL_AudioDeviceEvent,
pub cdevice: SDL_CameraDeviceEvent,
pub sensor: SDL_SensorEvent,
pub quit: SDL_QuitEvent,
pub user: SDL_UserEvent,
pub tfinger: SDL_TouchFingerEvent,
pub pproximity: SDL_PenProximityEvent,
pub ptouch: SDL_PenTouchEvent,
pub pmotion: SDL_PenMotionEvent,
pub pbutton: SDL_PenButtonEvent,
pub paxis: SDL_PenAxisEvent,
pub render: SDL_RenderEvent,
pub drop: SDL_DropEvent,
pub clipboard: SDL_ClipboardEvent,
pub padding: [u8; 128],
}
dep_sdl3
only.Expand description
Fields§
§type: u32
Event type, shared with all events, Uint32 to cover user events which are not in the SDL_EventType
enumeration
common: SDL_CommonEvent
Common event data
display: SDL_DisplayEvent
Display event data
window: SDL_WindowEvent
Window event data
kdevice: SDL_KeyboardDeviceEvent
Keyboard device change event data
key: SDL_KeyboardEvent
Keyboard event data
edit: SDL_TextEditingEvent
Text editing event data
edit_candidates: SDL_TextEditingCandidatesEvent
Text editing candidates event data
text: SDL_TextInputEvent
Text input event data
mdevice: SDL_MouseDeviceEvent
Mouse device change event data
motion: SDL_MouseMotionEvent
Mouse motion event data
Mouse button event data
wheel: SDL_MouseWheelEvent
Mouse wheel event data
jdevice: SDL_JoyDeviceEvent
Joystick device change event data
jaxis: SDL_JoyAxisEvent
Joystick axis event data
jball: SDL_JoyBallEvent
Joystick ball event data
jhat: SDL_JoyHatEvent
Joystick hat event data
Joystick button event data
jbattery: SDL_JoyBatteryEvent
Joystick battery event data
gdevice: SDL_GamepadDeviceEvent
Gamepad device event data
gaxis: SDL_GamepadAxisEvent
Gamepad axis event data
Gamepad button event data
gtouchpad: SDL_GamepadTouchpadEvent
Gamepad touchpad event data
gsensor: SDL_GamepadSensorEvent
Gamepad sensor event data
adevice: SDL_AudioDeviceEvent
Audio device event data
cdevice: SDL_CameraDeviceEvent
Camera device event data
sensor: SDL_SensorEvent
Sensor event data
quit: SDL_QuitEvent
Quit request event data
user: SDL_UserEvent
Custom event data
tfinger: SDL_TouchFingerEvent
Touch finger event data
pproximity: SDL_PenProximityEvent
Pen proximity event data
ptouch: SDL_PenTouchEvent
Pen tip touching event data
pmotion: SDL_PenMotionEvent
Pen motion event data
Pen button event data
paxis: SDL_PenAxisEvent
Pen axis event data
render: SDL_RenderEvent
Render event data
drop: SDL_DropEvent
Drag and drop event data
clipboard: SDL_ClipboardEvent
Clipboard event data
padding: [u8; 128]
Trait Implementations§
Auto Trait Implementations§
impl Freeze for SDL_Event
impl RefUnwindSafe for SDL_Event
impl !Send for SDL_Event
impl !Sync for SDL_Event
impl Unpin for SDL_Event
impl UnwindSafe for SDL_Event
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