Function SDL_WaitEvent
pub unsafe extern "C" fn SDL_WaitEvent(event: *mut SDL_Event) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Wait indefinitely for the next available event.
If event
is not NULL, the next event is removed from the queue and stored
in the SDL_Event
structure pointed to by event
.
As this function may implicitly call SDL_PumpEvents()
, you can only call
this function in the thread that initialized the video subsystem.
§Parameters
event
: theSDL_Event
structure to be filled in with the next event from the queue, or NULL.
§Return value
Returns true on success or false if there was an error while waiting for
events; call SDL_GetError()
for more information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.