Struct Surface
pub struct Surface<'a> { /* private fields */ }
dep_sdl3
only.Expand description
Holds an Arc<SurfaceContext>
.
Note: If a Surface
goes out of scope but it cloned its context,
then the SDL_Surface
will not be free’d until there are no more references to the SurfaceContext
.
Implementations§
§impl<'a> Surface<'a>
impl<'a> Surface<'a>
pub unsafe fn from_ll<'b>(raw: *mut SDL_Surface) -> Surface<'b>
pub fn new(
width: u32,
height: u32,
format: PixelFormat,
) -> Result<Surface<'static>, Error> ⓘ
pub fn new( width: u32, height: u32, format: PixelFormat, ) -> Result<Surface<'static>, Error> ⓘ
Creates a new surface using a pixel format.
§Example
use sdl3::pixels::PixelFormat;
use sdl3::surface::Surface;
let surface = Surface::new(512, 512, PixelFormat::RGB24).unwrap();
pub fn from_pixelmasks(
width: u32,
height: u32,
masks: &PixelMasks,
) -> Result<Surface<'static>, Error> ⓘ
pub fn from_pixelmasks( width: u32, height: u32, masks: &PixelMasks, ) -> Result<Surface<'static>, Error> ⓘ
Creates a new surface using pixel masks.
§Example
use sdl3::pixels::PixelFormat;
use sdl3::surface::Surface;
let masks = PixelFormat::RGB24.into_masks().unwrap();
let surface = Surface::from_pixelmasks(512, 512, &masks).unwrap();
pub fn from_data(
data: &'a mut [u8],
width: u32,
height: u32,
pitch: u32,
format: PixelFormat,
) -> Result<Surface<'a>, Error> ⓘ
pub fn from_data( data: &'a mut [u8], width: u32, height: u32, pitch: u32, format: PixelFormat, ) -> Result<Surface<'a>, Error> ⓘ
Creates a new surface from an existing buffer, using a pixel format.
pub fn from_data_pixelmasks(
data: &'a mut [u8],
width: u32,
height: u32,
pitch: u32,
masks: &PixelMasks,
) -> Result<Surface<'a>, Error> ⓘ
pub fn from_data_pixelmasks( data: &'a mut [u8], width: u32, height: u32, pitch: u32, masks: &PixelMasks, ) -> Result<Surface<'a>, Error> ⓘ
Creates a new surface from an existing buffer, using pixel masks.
pub fn as_texture<'b, T>(
&self,
texture_creator: &'b TextureCreator<T>,
) -> Result<Texture<'b>, TextureValueError> ⓘ
pub fn as_texture<'b, T>( &self, texture_creator: &'b TextureCreator<T>, ) -> Result<Texture<'b>, TextureValueError> ⓘ
A convenience function for TextureCreator::create_texture_from_surface
.
use sdl3::pixels::PixelFormat;
use sdl3::surface::Surface;
use sdl3::render::{Canvas, Texture};
use sdl3::video::Window;
// We init systems.
let sdl_context = sdl3::init().expect("failed to init SDL");
let video_subsystem = sdl_context.video().expect("failed to get video context");
// We create a window.
let window = video_subsystem.window("sdl3 demo", 800, 600)
.build()
.expect("failed to build window");
// We get the canvas from which we can get the `TextureCreator`.
let mut canvas: Canvas<Window> = window.into_canvas();
let texture_creator = canvas.texture_creator();
let surface = Surface::new(512, 512, PixelFormat::RGB24).unwrap();
let texture = surface.as_texture(&texture_creator).unwrap();
pub fn load_bmp_rw( iostream: &mut IOStream<'_>, ) -> Result<Surface<'static>, Error> ⓘ
pub fn load_bmp<P>(path: P) -> Result<Surface<'static>, Error> ⓘ
pub fn into_canvas(self) -> Result<Canvas<Surface<'a>>, Error> ⓘ
pub fn into_canvas(self) -> Result<Canvas<Surface<'a>>, Error> ⓘ
Creates a Software Canvas to allow rendering in the Surface itself. This Canvas
will
never be accelerated materially, so there is no performance change between Surface
and
Canvas
coming from a Surface
.
The only change is this case is that Canvas
has a
better API to draw stuff in the Surface
in that case, but don’t expect any performance
changes, there will be none.
pub fn context(&self) -> Arc<SurfaceContext<'a>>
Methods from Deref<Target = SurfaceRef>§
pub fn raw(&self) -> *mut SDL_Surface
pub fn width(&self) -> u32 ⓘ
pub fn height(&self) -> u32 ⓘ
pub fn pitch(&self) -> u32 ⓘ
pub fn size(&self) -> (u32, u32) ⓘ
pub fn pixel_format(&self) -> PixelFormat
pub fn pixel_format_enum(&self) -> PixelFormat
pub fn with_lock<R, F>(&self, f: F) -> R
pub fn with_lock<R, F>(&self, f: F) -> R
Locks a surface so that the pixels can be directly accessed safely.
pub fn with_lock_mut<R, F>(&mut self, f: F) -> R
pub fn with_lock_mut<R, F>(&mut self, f: F) -> R
Locks a surface so that the pixels can be directly accessed safely.
pub unsafe fn without_lock(&self) -> Option<&[u8]> ⓘ
pub unsafe fn without_lock(&self) -> Option<&[u8]> ⓘ
Returns the Surface’s pixel buffer if the Surface doesn’t require locking (e.g. it’s a software surface).
pub unsafe fn without_lock_mut(&mut self) -> Option<&mut [u8]> ⓘ
pub unsafe fn without_lock_mut(&mut self) -> Option<&mut [u8]> ⓘ
Returns the Surface’s pixel buffer if the Surface doesn’t require locking (e.g. it’s a software surface).
pub unsafe fn must_lock(&self) -> bool
pub unsafe fn must_lock(&self) -> bool
Returns true if the Surface needs to be locked before accessing the Surface pixels.
pub fn save_bmp_rw(&self, iostream: &mut IOStream<'_>) -> Result<(), Error> ⓘ
pub fn save_bmp<P>(&self, path: P) -> Result<(), Error> ⓘ
pub fn set_palette(&mut self, palette: &Palette) -> Result<(), Error> ⓘ
pub fn enable_RLE(&mut self)
pub fn disable_RLE(&mut self)
pub fn set_color_key(&mut self, enable: bool, color: Color) -> Result<(), Error> ⓘ
pub fn color_key(&self) -> Result<Color, Error> ⓘ
pub fn color_key(&self) -> Result<Color, Error> ⓘ
The function will fail if the surface doesn’t have color key enabled.
pub fn set_color_mod(&mut self, color: Color)
pub fn color_mod(&self) -> Color
pub fn fill_rect<R>(&mut self, rect: R, color: Color) -> Result<(), Error> ⓘ
pub fn fill_rects(&mut self, rects: &[Rect], color: Color) -> Result<(), Error> ⓘ
pub fn set_alpha_mod(&mut self, alpha: u8)
pub fn alpha_mod(&self) -> u8
pub fn set_blend_mode(&mut self, mode: BlendMode) -> Result<(), Error> ⓘ
pub fn set_blend_mode(&mut self, mode: BlendMode) -> Result<(), Error> ⓘ
The function will fail if the blend mode is not supported by SDL.
pub fn blend_mode(&self) -> BlendMode
pub fn set_clip_rect<R>(&mut self, rect: R) -> bool
pub fn set_clip_rect<R>(&mut self, rect: R) -> bool
Sets the clip rectangle for the surface.
If the rectangle is None
, clipping will be disabled.
pub fn clip_rect(&self) -> Option<Rect> ⓘ
pub fn clip_rect(&self) -> Option<Rect> ⓘ
Gets the clip rectangle for the surface.
Returns None
if clipping is disabled.
pub fn convert(&self, format: &PixelFormat) -> Result<Surface<'static>, Error> ⓘ
pub fn convert(&self, format: &PixelFormat) -> Result<Surface<'static>, Error> ⓘ
Copies the surface into a new one that is optimized for blitting to a surface of a specified pixel format.
pub fn convert_format(
&self,
format: PixelFormat,
) -> Result<Surface<'static>, Error> ⓘ
pub fn convert_format( &self, format: PixelFormat, ) -> Result<Surface<'static>, Error> ⓘ
Copies the surface into a new one of a specified pixel format.
pub fn blit<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2,
) -> Result<Option<Rect>, Error> ⓘ
pub fn blit<R1, R2>( &self, src_rect: R1, dst: &mut SurfaceRef, dst_rect: R2, ) -> Result<Option<Rect>, Error> ⓘ
Performs surface blitting (surface copying).
Returns the final blit rectangle, if a dst_rect
was provided.
pub unsafe fn lower_blit<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2,
) -> Result<(), Error> ⓘ
pub unsafe fn lower_blit<R1, R2>( &self, src_rect: R1, dst: &mut SurfaceRef, dst_rect: R2, ) -> Result<(), Error> ⓘ
Performs low-level surface blitting.
Unless you know what you’re doing, use blit()
instead, which will clip the input rectangles.
This function could crash if the rectangles aren’t pre-clipped to the surface, and is therefore unsafe.
pub unsafe fn soft_stretch_linear<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2,
) -> Result<Option<Rect>, Error> ⓘ
pub unsafe fn soft_stretch_linear<R1, R2>( &self, src_rect: R1, dst: &mut SurfaceRef, dst_rect: R2, ) -> Result<Option<Rect>, Error> ⓘ
Performs bilinear scaling between two surfaces of the same format, 32BPP.
Returns the final blit rectangle, if a dst_rect
was provided.
pub fn blit_scaled<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2,
scale_mode: SDL_ScaleMode,
) -> Result<Option<Rect>, Error> ⓘ
pub fn blit_scaled<R1, R2>( &self, src_rect: R1, dst: &mut SurfaceRef, dst_rect: R2, scale_mode: SDL_ScaleMode, ) -> Result<Option<Rect>, Error> ⓘ
Performs scaled surface bliting (surface copying).
Returns the final blit rectangle, if a dst_rect
was provided.
pub unsafe fn lower_blit_scaled<R1, R2>(
&self,
src_rect: R1,
dst: &mut SurfaceRef,
dst_rect: R2,
scale_mode: SDL_ScaleMode,
) -> Result<(), Error> ⓘ
pub unsafe fn lower_blit_scaled<R1, R2>( &self, src_rect: R1, dst: &mut SurfaceRef, dst_rect: R2, scale_mode: SDL_ScaleMode, ) -> Result<(), Error> ⓘ
Performs low-level scaled surface blitting.
Unless you know what you’re doing, use blit_scaled()
instead, which will clip the input rectangles.
This function could crash if the rectangles aren’t pre-clipped to the surface, and is therefore unsafe.
Trait Implementations§
§impl AsMut<SurfaceRef> for Surface<'_>
impl AsMut<SurfaceRef> for Surface<'_>
§fn as_mut(&mut self) -> &mut SurfaceRef
fn as_mut(&mut self) -> &mut SurfaceRef
§impl AsRef<SurfaceRef> for Surface<'_>
impl AsRef<SurfaceRef> for Surface<'_>
§fn as_ref(&self) -> &SurfaceRef
fn as_ref(&self) -> &SurfaceRef
§impl Deref for Surface<'_>
impl Deref for Surface<'_>
§type Target = SurfaceRef
type Target = SurfaceRef
§fn deref(&self) -> &SurfaceRef
fn deref(&self) -> &SurfaceRef
§impl DerefMut for Surface<'_>
impl DerefMut for Surface<'_>
§fn deref_mut(&mut self) -> &mut SurfaceRef
fn deref_mut(&mut self) -> &mut SurfaceRef
§impl<'s> RenderTarget for Surface<'s>
impl<'s> RenderTarget for Surface<'s>
type Context = SurfaceContext<'s>
Auto Trait Implementations§
impl<'a> Freeze for Surface<'a>
impl<'a> RefUnwindSafe for Surface<'a>
impl<'a> !Send for Surface<'a>
impl<'a> !Sync for Surface<'a>
impl<'a> Unpin for Surface<'a>
impl<'a> UnwindSafe for Surface<'a>
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