Constant SDL_HINT_WINDOWS_GAMEINPUT

pub const SDL_HINT_WINDOWS_GAMEINPUT: *const i8 = _; // {alloc40139<imm>: *const i8}
Available on crate feature dep_sdl3 only.
Expand description

A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.

The variable can be set to the following values:

  • “0”: GameInput is not used for raw keyboard and mouse events.
  • “1”: GameInput is used for raw keyboard and mouse events, if available. (default)

This hint should be set before SDL is initialized.

§Availability

This hint is available since SDL 3.2.0.