Constant SDL_HINT_WINDOWS_GAMEINPUT
pub const SDL_HINT_WINDOWS_GAMEINPUT: *const i8 = _; // {alloc40139<imm>: *const i8}
Available on crate feature
dep_sdl3
only.Expand description
A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.
The variable can be set to the following values:
- “0”: GameInput is not used for raw keyboard and mouse events.
- “1”: GameInput is used for raw keyboard and mouse events, if available. (default)
This hint should be set before SDL is initialized.
§Availability
This hint is available since SDL 3.2.0.