Function SDL_ComposeCustomBlendMode
pub unsafe extern "C" fn SDL_ComposeCustomBlendMode(
srcColorFactor: SDL_BlendFactor,
dstColorFactor: SDL_BlendFactor,
colorOperation: SDL_BlendOperation,
srcAlphaFactor: SDL_BlendFactor,
dstAlphaFactor: SDL_BlendFactor,
alphaOperation: SDL_BlendOperation,
) -> u32 ⓘ
dep_sdl3
only.Expand description
Compose a custom blend mode for renderers.
The functions [SDL_SetRenderDrawBlendMode
] and [SDL_SetTextureBlendMode
] accept
the SDL_BlendMode
returned by this function if the renderer supports it.
A blend mode controls how the pixels from a drawing operation (source) get combined with the pixels from the render target (destination). First, the components of the source and destination pixels get multiplied with their blend factors. Then, the blend operation takes the two products and calculates the result that will get stored in the render target.
Expressed in pseudocode, it would look like this:
dstRGB = colorOperation(srcRGB * srcColorFactor, dstRGB * dstColorFactor);
dstA = alphaOperation(srcA * srcAlphaFactor, dstA * dstAlphaFactor);
Where the functions colorOperation(src, dst)
and alphaOperation(src, dst)
can return one of the following:
src + dst
src - dst
dst - src
min(src, dst)
max(src, dst)
The red, green, and blue components are always multiplied with the first,
second, and third components of the SDL_BlendFactor
, respectively. The
fourth component is not used.
The alpha component is always multiplied with the fourth component of the
SDL_BlendFactor
. The other components are not used in the alpha
calculation.
Support for these blend modes varies for each renderer. To check if a
specific SDL_BlendMode
is supported, create a renderer and pass it to
either [SDL_SetRenderDrawBlendMode
] or [SDL_SetTextureBlendMode
]. They will
return with an error if the blend mode is not supported.
This list describes the support of custom blend modes for each renderer.
All renderers support the four blend modes listed in the SDL_BlendMode
enumeration.
- direct3d: Supports all operations with all factors. However, some
factors produce unexpected results with
SDL_BLENDOPERATION_MINIMUM
andSDL_BLENDOPERATION_MAXIMUM
. - direct3d11: Same as Direct3D 9.
- opengl: Supports the
SDL_BLENDOPERATION_ADD
operation with all factors. OpenGL versions 1.1, 1.2, and 1.3 do not work correctly here. - opengles2: Supports the
SDL_BLENDOPERATION_ADD
,SDL_BLENDOPERATION_SUBTRACT
,SDL_BLENDOPERATION_REV_SUBTRACT
operations with all factors. - psp: No custom blend mode support.
- software: No custom blend mode support.
Some renderers do not provide an alpha component for the default render
target. The SDL_BLENDFACTOR_DST_ALPHA
and
SDL_BLENDFACTOR_ONE_MINUS_DST_ALPHA
factors do not have an effect in this
case.
§Parameters
srcColorFactor
: theSDL_BlendFactor
applied to the red, green, and blue components of the source pixels.dstColorFactor
: theSDL_BlendFactor
applied to the red, green, and blue components of the destination pixels.colorOperation
: theSDL_BlendOperation
used to combine the red, green, and blue components of the source and destination pixels.srcAlphaFactor
: theSDL_BlendFactor
applied to the alpha component of the source pixels.dstAlphaFactor
: theSDL_BlendFactor
applied to the alpha component of the destination pixels.alphaOperation
: theSDL_BlendOperation
used to combine the alpha component of the source and destination pixels.
§Return value
Returns an SDL_BlendMode
that represents the chosen factors and
operations.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.
§See also
- [
SDL_SetRenderDrawBlendMode
] - [
SDL_GetRenderDrawBlendMode
] - [
SDL_SetTextureBlendMode
] - [
SDL_GetTextureBlendMode
]