Function SDL_ShowMessageBox
pub unsafe extern "C" fn SDL_ShowMessageBox(
messageboxdata: *const SDL_MessageBoxData,
buttonid: *mut i32,
) -> bool
dep_sdl3
only.Expand description
Create a modal message box.
If your needs aren’t complex, it might be easier to use
SDL_ShowSimpleMessageBox
.
This function should be called on the thread that created the parent window, or on the main thread if the messagebox has no parent. It will block execution of that thread until the user clicks a button or closes the messagebox.
This function may be called at any time, even before [SDL_Init()
]. This makes
it useful for reporting errors like a failure to create a renderer or
OpenGL context.
On X11, SDL rolls its own dialog box with X11 primitives instead of a formal toolkit like GTK+ or Qt.
Note that if [SDL_Init()
] would fail because there isn’t any available video
target, this function is likely to fail for the same reasons. If this is a
concern, check the return value from this function and fall back to writing
to stderr if you can.
§Parameters
messageboxdata
: theSDL_MessageBoxData
structure with title, text and other options.buttonid
: the pointer to which user id of hit button should be copied.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Availability
This function is available since SDL 3.2.0.