Struct TextureId
pub struct TextureId(/* private fields */);
Available on crate feature
dep_miniquad
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§impl TextureId
impl TextureId
pub fn from_raw_id(raw_id: RawId) -> TextureId
pub fn from_raw_id(raw_id: RawId) -> TextureId
Wrap raw platform texture into a TextureId acceptable for miniquad Without allocating any miniquad memory and without letting miniquad manage the texture.
Trait Implementations§
impl Copy for TextureId
impl Eq for TextureId
impl StructuralPartialEq for TextureId
Auto Trait Implementations§
impl Freeze for TextureId
impl RefUnwindSafe for TextureId
impl Send for TextureId
impl Sync for TextureId
impl Unpin for TextureId
impl UnwindSafe for TextureId
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