Struct Mapping
pub struct Mapping { /* private fields */ }
Available on crate feature
dep_gilrs
only.Expand description
Stores data used to map gamepad buttons and axes.
After you add all mappings, use
Gamepad::set_mapping(…)
to change mapping of
existing gamepad.
See examples/mapping.rs
for more detailed example.
Implementations§
§impl MappingData
impl MappingData
pub fn new() -> MappingData
pub fn new() -> MappingData
Creates new Mapping
.
Returns EvCode
associated with button index.
Removes button and returns associated NativEvCode
.
pub fn remove_axis(&mut self, idx: Axis) -> Option<Code> ⓘ
pub fn remove_axis(&mut self, idx: Axis) -> Option<Code> ⓘ
Removes axis and returns associated NativEvCode
.
Trait Implementations§
§impl Clone for MappingData
impl Clone for MappingData
§fn clone(&self) -> MappingData
fn clone(&self) -> MappingData
Returns a copy of the value. Read more
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source
. Read more§impl Debug for MappingData
impl Debug for MappingData
§impl Default for MappingData
impl Default for MappingData
§fn default() -> MappingData
fn default() -> MappingData
Returns the “default value” for a type. Read more
Auto Trait Implementations§
impl Freeze for MappingData
impl RefUnwindSafe for MappingData
impl Send for MappingData
impl Sync for MappingData
impl Unpin for MappingData
impl UnwindSafe for MappingData
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T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
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impl<T> ByteSized for T
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const BYTE_ALIGN: usize = _
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fn byte_align(&self) -> usize
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