Struct EffectBuilder
pub struct EffectBuilder { /* private fields */ }
dep_gilrs
only.Expand description
Creates new Effect
.
Implementations§
§impl EffectBuilder
impl EffectBuilder
pub fn new() -> EffectBuilder
pub fn new() -> EffectBuilder
Creates new builder with following defaults: no gamepads, no base effects, repeat set to
infinitely, no distance model, position in (0.0, 0.0, 0.0) and gain 1.0. Use finish()
to
create new effect.
pub fn add_effect(&mut self, effect: BaseEffect) -> &mut EffectBuilder
pub fn add_effect(&mut self, effect: BaseEffect) -> &mut EffectBuilder
Adds new BaseEffect
.
pub fn gamepads(&mut self, ids: &[GamepadId]) -> &mut EffectBuilder
pub fn gamepads(&mut self, ids: &[GamepadId]) -> &mut EffectBuilder
Changes gamepads that are associated with effect. Effect will be only played on gamepads from last call to this function.
pub fn add_gamepad(&mut self, gamepad: &Gamepad<'_>) -> &mut EffectBuilder
pub fn add_gamepad(&mut self, gamepad: &Gamepad<'_>) -> &mut EffectBuilder
Adds gamepad to the list of gamepads associated with effect.
pub fn repeat(&mut self, repeat: Repeat) -> &mut EffectBuilder
pub fn repeat(&mut self, repeat: Repeat) -> &mut EffectBuilder
Changes what should happen to effect when it ends.
pub fn distance_model(&mut self, model: DistanceModel) -> &mut EffectBuilder
pub fn distance_model(&mut self, model: DistanceModel) -> &mut EffectBuilder
Changes distance model associated with effect.
pub fn position<Vec3f>(&mut self, position: Vec3f) -> &mut EffectBuilder
pub fn position<Vec3f>(&mut self, position: Vec3f) -> &mut EffectBuilder
Changes position of the source of effect.
pub fn gain(&mut self, gain: f32) -> &mut EffectBuilder
pub fn gain(&mut self, gain: f32) -> &mut EffectBuilder
Changes gain of the effect. gain
will be clamped to [0.0, f32::MAX].
pub fn finish(&mut self, gilrs: &mut Gilrs) -> Result<Effect, Error> ⓘ
pub fn finish(&mut self, gilrs: &mut Gilrs) -> Result<Effect, Error> ⓘ
Validates all parameters and creates new effect.
§Errors
Returns Error::Disconnected(id)
or Error::FfNotSupported(id)
on first gamepad in ids
that is disconnected or doesn’t support force feedback.
Returns Error::InvalidDistanceModel
if model
is not valid. See
DistanceModel
for details.
Trait Implementations§
§impl Clone for EffectBuilder
impl Clone for EffectBuilder
§fn clone(&self) -> EffectBuilder
fn clone(&self) -> EffectBuilder
1.0.0 · Source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read more§impl Debug for EffectBuilder
impl Debug for EffectBuilder
§impl Default for EffectBuilder
impl Default for EffectBuilder
§fn default() -> EffectBuilder
fn default() -> EffectBuilder
§impl PartialEq for EffectBuilder
impl PartialEq for EffectBuilder
impl StructuralPartialEq for EffectBuilder
Auto Trait Implementations§
impl Freeze for EffectBuilder
impl RefUnwindSafe for EffectBuilder
impl Send for EffectBuilder
impl Sync for EffectBuilder
impl Unpin for EffectBuilder
impl UnwindSafe for EffectBuilder
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impl<T> ByteSized for T
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Source§impl<T> Hook for T
impl<T> Hook for T
§impl<T> Instrument for T
impl<T> Instrument for T
§fn instrument(self, span: Span) -> Instrumented<Self> ⓘ
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