Function SDL_StartTextInputWithProperties
pub unsafe extern "C" fn SDL_StartTextInputWithProperties(
window: *mut SDL_Window,
props: u32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Start accepting Unicode text input events in a window, with properties describing the input.
This function will enable text input ([SDL_EVENT_TEXT_INPUT
] and
[SDL_EVENT_TEXT_EDITING
] events) in the specified window. Please use this
function paired with SDL_StopTextInput()
.
Text input events are not received by default.
On some platforms using this function shows the screen keyboard and/or activates an IME, which can prevent some key press events from being passed through.
These are the supported properties:
SDL_PROP_TEXTINPUT_TYPE_NUMBER
- anSDL_TextInputType
value that describes text being input, defaults toSDL_TEXTINPUT_TYPE_TEXT
.SDL_PROP_TEXTINPUT_CAPITALIZATION_NUMBER
- anSDL_Capitalization
value that describes how text should be capitalized, defaults toSDL_CAPITALIZE_SENTENCES
for normal text entry,SDL_CAPITALIZE_WORDS
forSDL_TEXTINPUT_TYPE_TEXT_NAME
, andSDL_CAPITALIZE_NONE
for e-mail addresses, usernames, and passwords.SDL_PROP_TEXTINPUT_AUTOCORRECT_BOOLEAN
- true to enable auto completion and auto correction, defaults to true.SDL_PROP_TEXTINPUT_MULTILINE_BOOLEAN
- true if multiple lines of text are allowed. This defaults to true if [SDL_HINT_RETURN_KEY_HIDES_IME
] is “0” or is not set, and defaults to false if [SDL_HINT_RETURN_KEY_HIDES_IME
] is “1”.
On Android you can directly specify the input type:
SDL_PROP_TEXTINPUT_ANDROID_INPUTTYPE_NUMBER
- the text input type to use, overriding other properties. This is documented at https://developer.android.com/reference/android/text/InputType
§Parameters
window
: the window to enable text input.props
: the properties to use.
§Return value
Returns true on success or false on failure; call SDL_GetError()
for more
information.
§Thread safety
This function should only be called on the main thread.
§Availability
This function is available since SDL 3.2.0.