Function SDL_GetKeyboardState
pub unsafe extern "C" fn SDL_GetKeyboardState(
numkeys: *mut i32,
) -> *const bool
dep_sdl3
only.Expand description
Get a snapshot of the current state of the keyboard.
The pointer returned is a pointer to an internal SDL array. It will be valid for the whole lifetime of the application and should not be freed by the caller.
A array element with a value of true means that the key is pressed and a
value of false means that it is not. Indexes into this array are obtained
by using SDL_Scancode
values.
Use [SDL_PumpEvents()
] to update the state array.
This function gives you the current state after all events have been
processed, so if a key or button has been pressed and released before you
process events, then the pressed state will never show up in the
SDL_GetKeyboardState()
calls.
Note: This function doesn’t take into account whether shift has been pressed or not.
§Parameters
numkeys
: if non-NULL, receives the length of the returned array.
§Return value
Returns a pointer to an array of key states.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.
§See also
- [
SDL_PumpEvents
] SDL_ResetKeyboard