Function SDL_ReleaseCameraFrame
pub unsafe extern "C" fn SDL_ReleaseCameraFrame(
camera: *mut SDL_Camera,
frame: *mut SDL_Surface,
)
dep_sdl3
only.Expand description
Release a frame of video acquired from a camera.
Let the back-end re-use the internal buffer for camera.
This function must be called only on surface objects returned by
SDL_AcquireCameraFrame()
. This function should be called as quickly as
possible after acquisition, as SDL keeps a small FIFO queue of surfaces for
video frames; if surfaces aren’t released in a timely manner, SDL may drop
upcoming video frames from the camera.
If the app needs to keep the surface for a significant time, they should make a copy of it and release the original.
The app should not use the surface again after calling this function; assume the surface is freed and the pointer is invalid.
§Parameters
camera
: opened camera device.frame
: the video frame surface to release.
§Thread safety
It is safe to call this function from any thread.
§Availability
This function is available since SDL 3.2.0.