Module asyncio
dep_sdl3
only.Expand description
SDL offers a way to perform I/O asynchronously. This allows an app to read or write files without waiting for data to actually transfer; the functions that request I/O never block while the request is fulfilled.
Instead, the data moves in the background and the app can check for results at their leisure.
This is more complicated than just reading and writing files in a synchronous way, but it can allow for more efficiency, and never having framerate drops as the hard drive catches up, etc.
The general usage pattern for async I/O is:
- Create one or more
SDL_AsyncIOQueue
objects. - Open files with
SDL_AsyncIOFromFile
. - Start I/O tasks to the files with
SDL_ReadAsyncIO
orSDL_WriteAsyncIO
, putting those tasks into one of the queues. - Later on, use
SDL_GetAsyncIOResult
on a queue to see if any task is finished without blocking. Tasks might finish in any order with success or failure. - When all your tasks are done, close the file with
SDL_CloseAsyncIO
. This also generates a task, since it might flush data to disk!
This all works, without blocking, in a single thread, but one can also wait on a queue in a background thread, sleeping until new results have arrived:
- Call
SDL_WaitAsyncIOResult
from one or more threads to efficiently block until new tasks complete. - When shutting down, call
SDL_SignalAsyncIOQueue
to unblock any sleeping threads despite there being no new tasks completed.
And, of course, to match the synchronous [SDL_LoadFile
], we offer
SDL_LoadFileAsync
as a convenience function. This will handle allocating a
buffer, slurping in the file data, and null-terminating it; you still check
for results later.
Behind the scenes, SDL will use newer, efficient APIs on platforms that support them: Linux’s io_uring and Windows 11’s IoRing, for example. If those technologies aren’t available, SDL will offload the work to a thread pool that will manage otherwise-synchronous loads without blocking the app.
§Best Practices
Simple non-blocking I/O–for an app that just wants to pick up data
whenever it’s ready without losing framerate waiting on disks to spin–can
use whatever pattern works well for the program. In this case, simply call
SDL_ReadAsyncIO
, or maybe SDL_LoadFileAsync
, as needed. Once a frame, call
SDL_GetAsyncIOResult
to check for any completed tasks and deal with the
data as it arrives.
If two separate pieces of the same program need their own I/O, it is legal for each to create their own queue. This will prevent either piece from accidentally consuming the other’s completed tasks. Each queue does require some amount of resources, but it is not an overwhelming cost. Do not make a queue for each task, however. It is better to put many tasks into a single queue. They will be reported in order of completion, not in the order they were submitted, so it doesn’t generally matter what order tasks are started.
One async I/O queue can be shared by multiple threads, or one thread can have more than one queue, but the most efficient way–if ruthless efficiency is the goal–is to have one queue per thread, with multiple threads working in parallel, and attempt to keep each queue loaded with tasks that are both started by and consumed by the same thread. On modern platforms that can use newer interfaces, this can keep data flowing as efficiently as possible all the way from storage hardware to the app, with no contention between threads for access to the same queue.
Written data is not guaranteed to make it to physical media by the time a
closing task is completed, unless SDL_CloseAsyncIO
is called with its
flush
parameter set to true, which is to say that a successful result
here can still result in lost data during an unfortunately-timed power
outage if not flushed. However, flushing will take longer and may be
unnecessary, depending on the app’s needs.
Structs§
- SDL_
AsyncIO - The asynchronous I/O operation structure.
- SDL_
AsyncIO Outcome - Information about a completed asynchronous I/O request.
- SDL_
AsyncIO Queue - A queue of completed asynchronous I/O tasks.
- SDL_
AsyncIO Result - Possible outcomes of an asynchronous I/O task.
- SDL_
AsyncIO Task Type - Types of asynchronous I/O tasks.
Constants§
- SDL_
ASYNCIO_ CANCELED - request was canceled before completing.
- SDL_
ASYNCIO_ COMPLETE - request was completed without error
- SDL_
ASYNCIO_ FAILURE - request failed for some reason; check [
SDL_GetError()
]! - SDL_
ASYNCIO_ TASK_ CLOSE - A close operation.
- SDL_
ASYNCIO_ TASK_ READ - A read operation.
- SDL_
ASYNCIO_ TASK_ WRITE - A write operation.
Functions§
- SDL_
AsyncIO ⚠From File - Use this function to create a new
SDL_AsyncIO
object for reading from and/or writing to a named file. - SDL_
Close ⚠AsyncIO - Close and free any allocated resources for an async I/O object.
- SDL_
Create ⚠AsyncIO Queue - Create a task queue for tracking multiple I/O operations.
- SDL_
Destroy ⚠AsyncIO Queue - Destroy a previously-created async I/O task queue.
- SDL_
GetAsyncIO ⚠Result - Query an async I/O task queue for completed tasks.
- SDL_
GetAsyncIO ⚠Size - Use this function to get the size of the data stream in an
SDL_AsyncIO
. - SDL_
Load ⚠File Async - Load all the data from a file path, asynchronously.
- SDL_
Read ⚠AsyncIO - Start an async read.
- SDL_
Signal ⚠AsyncIO Queue - Wake up any threads that are blocking in
SDL_WaitAsyncIOResult()
. - SDL_
Wait ⚠AsyncIO Result - Block until an async I/O task queue has a completed task.
- SDL_
Write ⚠AsyncIO - Start an async write.