Function SDL_LoadFileAsync
pub unsafe extern "C" fn SDL_LoadFileAsync(
file: *const i8,
queue: *mut SDL_AsyncIOQueue,
userdata: *mut c_void,
) -> bool
dep_sdl3
only.Expand description
Load all the data from a file path, asynchronously.
This function returns as quickly as possible; it does not wait for the read to complete. On a successful return, this work will continue in the background. If the work begins, even failure is asynchronous: a failing return value from this function only means the work couldn’t start at all.
The data is allocated with a zero byte at the end (null terminated) for convenience. This extra byte is not included in SDL_AsyncIOOutcome’s bytes_transferred value.
This function will allocate the buffer to contain the file. It must be
deallocated by calling SDL_free()
on SDL_AsyncIOOutcome’s buffer field
after completion.
An SDL_AsyncIOQueue
must be specified. The newly-created task will be added
to it when it completes its work.
§Parameters
file
: the path to read all available data from.queue
: a queue to add the newSDL_AsyncIO
to.userdata
: an app-defined pointer that will be provided with the task results.
§Return value
Returns true on success or false on failure; call [SDL_GetError()
] for more
information.
§Availability
This function is available since SDL 3.2.0.
§See also
- [
SDL_LoadFile_IO
]