Function SDL_LoadFileAsync

pub unsafe extern "C" fn SDL_LoadFileAsync(
    file: *const i8,
    queue: *mut SDL_AsyncIOQueue,
    userdata: *mut c_void,
) -> bool
Available on crate feature dep_sdl3 only.
Expand description

Load all the data from a file path, asynchronously.

This function returns as quickly as possible; it does not wait for the read to complete. On a successful return, this work will continue in the background. If the work begins, even failure is asynchronous: a failing return value from this function only means the work couldn’t start at all.

The data is allocated with a zero byte at the end (null terminated) for convenience. This extra byte is not included in SDL_AsyncIOOutcome’s bytes_transferred value.

This function will allocate the buffer to contain the file. It must be deallocated by calling SDL_free() on SDL_AsyncIOOutcome’s buffer field after completion.

An SDL_AsyncIOQueue must be specified. The newly-created task will be added to it when it completes its work.

§Parameters

  • file: the path to read all available data from.
  • queue: a queue to add the new SDL_AsyncIO to.
  • userdata: an app-defined pointer that will be provided with the task results.

§Return value

Returns true on success or false on failure; call [SDL_GetError()] for more information.

§Availability

This function is available since SDL 3.2.0.

§See also

  • [SDL_LoadFile_IO]