Available on crate feature
glsl
only.Expand description
Structs§
- g_bvec2
- Equivalent to GLSL
bvec2
, a vector of 2×g_bool
s. - g_bvec3
- Equivalent to GLSL
bvec3
, a vector of 3×g_bool
s. - g_bvec4
- Equivalent to GLSL
bvec4
, a vector of 4×g_bool
s. - g_dmat2
- Equivalent to GLSL
dmat2
, a column-major 2×2 matrix ofg_double
s. - g_dmat3
- Equivalent to GLSL
dmat3
, a column-major 3×3 matrix ofg_double
s. - g_dmat4
- Equivalent to GLSL
dmat4
, a column-major 4×4 matrix ofg_double
s. - g_dvec2
- Equivalent to GLSL
dvec2
, a vector of 2×g_double
s. - g_dvec3
- Equivalent to GLSL
dvec3
, a vector of 3×g_double
s. - g_dvec4
- Equivalent to GLSL
dvec4
, a vector of 4×g_double
s. - g_ivec2
- Equivalent to GLSL
ivec2
, a vector of 2×g_int
s. - g_ivec3
- Equivalent to GLSL
ivec3
, a vector of 3×g_int
s. - g_ivec4
- Equivalent to GLSL
ivec4
, a vector of 4×g_int
s. - g_mat2
- Equivalent to GLSL
mat2
, a column-major 2×2 matrix ofg_float
s. - g_mat3
- Equivalent to GLSL
mat3x3
, a column-major 3×3 matrix ofg_float
s. - g_mat4
- Equivalent to GLSL
mat4x4
, a column-major 4×4 matrix ofg_float
s. - g_
mat2x3 - Equivalent to GLSL
mat2x3
, a column-major 2×3 matrix ofg_float
s. - g_
mat2x4 - Equivalent to GLSL
mat2x4
, a column-major 2×4 matrix ofg_float
s. - g_
mat3x2 - Equivalent to GLSL
mat3x2
, a column-major 3×2 matrix ofg_float
s. - g_
mat3x4 - Equivalent to GLSL
mat3x4
, a column-major 3×4 matrix ofg_float
s. - g_
mat4x2 - Equivalent to GLSL
mat4x2
, a column-major 4×2 matrix ofg_float
s. - g_
mat4x3 - Equivalent to GLSL
mat4x3
, a column-major 4×3 matrix ofg_float
s. - g_uvec2
- Equivalent to GLSL
ivec2
, a vector of 2×g_uint
s. - g_uvec3
- Equivalent to GLSL
ivec3
, a vector of 3×g_uint
s. - g_uvec4
- Equivalent to GLSL
ivec4
, a vector of 4×g_uint
s. - g_vec2
- Equivalent to GLSL
vec2
, a vector of 2×g_float
s. - g_vec3
- Equivalent to GLSL
vec3
, a vector of 3×g_float
s. - g_vec4
- Equivalent to GLSL
vec4
, a vector of 4×g_float
s. - g_
vertex2 - A convenient 2D GLSL vertex representation with
g_float
s (position + UV). - g_
vertex3 - A convenient 3D GLSL vertex representation with
g_float
s (position + UV).