Function SDL_WaitThread
pub unsafe extern "C" fn SDL_WaitThread(
thread: *mut SDL_Thread,
status: *mut i32,
)
dep_sdl3
only.Expand description
Wait for a thread to finish.
Threads that haven’t been detached will remain until this function cleans them up. Not doing so is a resource leak.
Once a thread has been cleaned up through this function, the SDL_Thread
that references it becomes invalid and should not be referenced again. As
such, only one thread may call SDL_WaitThread()
on another.
The return code from the thread function is placed in the area pointed to
by status
, if status
is not NULL.
You may not wait on a thread that has been used in a call to
SDL_DetachThread()
. Use either that function or this one, but not both, or
behavior is undefined.
It is safe to pass a NULL thread to this function; it is a no-op.
Note that the thread pointer is freed by this function and is not valid afterward.
§Parameters
thread
: theSDL_Thread
pointer that was returned from theSDL_CreateThread()
call that started this thread.status
: a pointer filled in with the value returned from the thread function by its ‘return’, or -1 if the thread has been detached or isn’t valid, may be NULL.
§Availability
This function is available since SDL 3.2.0.