Function SDL_WaitThread

pub unsafe extern "C" fn SDL_WaitThread(
    thread: *mut SDL_Thread,
    status: *mut i32,
)
Available on crate feature dep_sdl3 only.
Expand description

Wait for a thread to finish.

Threads that haven’t been detached will remain until this function cleans them up. Not doing so is a resource leak.

Once a thread has been cleaned up through this function, the SDL_Thread that references it becomes invalid and should not be referenced again. As such, only one thread may call SDL_WaitThread() on another.

The return code from the thread function is placed in the area pointed to by status, if status is not NULL.

You may not wait on a thread that has been used in a call to SDL_DetachThread(). Use either that function or this one, but not both, or behavior is undefined.

It is safe to pass a NULL thread to this function; it is a no-op.

Note that the thread pointer is freed by this function and is not valid afterward.

§Parameters

  • thread: the SDL_Thread pointer that was returned from the SDL_CreateThread() call that started this thread.
  • status: a pointer filled in with the value returned from the thread function by its ‘return’, or -1 if the thread has been detached or isn’t valid, may be NULL.

§Availability

This function is available since SDL 3.2.0.

§See also