Function SDL_GetRectAndLineIntersection
pub unsafe extern "C" fn SDL_GetRectAndLineIntersection(
rect: *const SDL_Rect,
X1: *mut i32,
Y1: *mut i32,
X2: *mut i32,
Y2: *mut i32,
) -> bool
Available on crate feature
dep_sdl3
only.Expand description
Calculate the intersection of a rectangle and line segment.
This function is used to clip a line segment to a rectangle. A line segment
contained entirely within the rectangle or that does not intersect will
remain unchanged. A line segment that crosses the rectangle at either or
both ends will be clipped to the boundary of the rectangle and the new
coordinates saved in X1
, Y1
, X2
, and/or Y2
as necessary.
§Parameters
rect
: anSDL_Rect
structure representing the rectangle to intersect.X1
: a pointer to the starting X-coordinate of the line.Y1
: a pointer to the starting Y-coordinate of the line.X2
: a pointer to the ending X-coordinate of the line.Y2
: a pointer to the ending Y-coordinate of the line.
§Return value
Returns true if there is an intersection, false otherwise.
§Availability
This function is available since SDL 3.2.0.