Trait LoadTexture
pub trait LoadTexture {
// Required methods
fn load_texture<P>(&self, filename: P) -> Result<Texture<'_>, String> ⓘ
where P: AsRef<Path>;
fn load_texture_bytes(&self, buf: &[u8]) -> Result<Texture<'_>, String> ⓘ;
}
Available on crate feature
dep_sdl2
only.Expand description
Method extensions for creating Textures from a TextureCreator
Required Methods§
fn load_texture<P>(&self, filename: P) -> Result<Texture<'_>, String> ⓘ
fn load_texture_bytes(&self, buf: &[u8]) -> Result<Texture<'_>, String> ⓘ
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.