Struct Sdl
pub struct Sdl { /* private fields */ }dep_sdl2 only.Expand description
The SDL context type. Initialize with sdl2::init().
From a thread-safety perspective, Sdl represents the main thread.
As such, Sdl is a useful type for ensuring that SDL types that can only
be used on the main thread are initialized that way.
For instance, SDL_PumpEvents() is not thread safe, and may only be
called on the main thread.
All functionality that calls SDL_PumpEvents() is thus put into an
EventPump type, which can only be obtained through Sdl.
This guarantees that the only way to call event-pumping functions is on
the main thread.
Implementations§
§impl Sdl
impl Sdl
pub fn keyboard(&self) -> KeyboardUtil
§impl Sdl
impl Sdl
pub fn audio(&self) -> Result<AudioSubsystem, String> ⓘ
pub fn audio(&self) -> Result<AudioSubsystem, String> ⓘ
Initializes the audio subsystem.
pub fn event(&self) -> Result<EventSubsystem, String> ⓘ
pub fn event(&self) -> Result<EventSubsystem, String> ⓘ
Initializes the event subsystem.
pub fn joystick(&self) -> Result<JoystickSubsystem, String> ⓘ
pub fn joystick(&self) -> Result<JoystickSubsystem, String> ⓘ
Initializes the joystick subsystem.
pub fn haptic(&self) -> Result<HapticSubsystem, String> ⓘ
pub fn haptic(&self) -> Result<HapticSubsystem, String> ⓘ
Initializes the haptic subsystem.
pub fn game_controller(&self) -> Result<GameControllerSubsystem, String> ⓘ
pub fn game_controller(&self) -> Result<GameControllerSubsystem, String> ⓘ
Initializes the game controller subsystem.
pub fn sensor(&self) -> Result<SensorSubsystem, String> ⓘ
pub fn sensor(&self) -> Result<SensorSubsystem, String> ⓘ
Initializes the sensor subsystem.
pub fn timer(&self) -> Result<TimerSubsystem, String> ⓘ
pub fn timer(&self) -> Result<TimerSubsystem, String> ⓘ
Initializes the timer subsystem.
pub fn video(&self) -> Result<VideoSubsystem, String> ⓘ
pub fn video(&self) -> Result<VideoSubsystem, String> ⓘ
Initializes the video subsystem.
pub fn event_pump(&self) -> Result<EventPump, String> ⓘ
pub fn event_pump(&self) -> Result<EventPump, String> ⓘ
Obtains the SDL event pump.
At most one EventPump is allowed to be alive during the program’s execution.
If this function is called while an EventPump instance is alive, the function will return
an error.
Trait Implementations§
Auto Trait Implementations§
impl Freeze for Sdl
impl RefUnwindSafe for Sdl
impl !Send for Sdl
impl !Sync for Sdl
impl Unpin for Sdl
impl UnwindSafe for Sdl
Blanket Implementations§
Source§impl<T> BorrowMut<T> for Twhere
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const BYTE_ALIGN: usize = _
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