Struct Limit
pub struct Limit<I>(/* private fields */)
where
I: Source;
dep_rodio
only.Expand description
A source filter that applies audio limiting to prevent peaks from exceeding a threshold.
This filter reduces the amplitude of audio signals that exceed the configured threshold level, helping to prevent clipping and maintain consistent output levels. The limiter automatically adapts to mono, stereo, or multi-channel audio sources by using the appropriate internal implementation.
§How It Works
The limiter detects peaks in each audio channel independently but applies gain reduction uniformly across all channels. This preserves stereo imaging while ensuring that loud peaks in any channel are controlled. The limiting uses:
- Soft-knee compression: Gradual gain reduction around the threshold
- Attack/release timing: Configurable response speed to level changes
- Peak detection: Tracks maximum levels across all channels
- Gain smoothing: Prevents audible artifacts from rapid gain changes
§Created By
Use Source::limit()
with LimitSettings
to create a Limit
source:
use rodio::source::{SineWave, Source};
use rodio::source::LimitSettings;
use std::time::Duration;
let source = SineWave::new(440.0).amplify(2.0);
let settings = LimitSettings::default()
.with_threshold(-6.0) // -6 dBFS threshold
.with_attack(Duration::from_millis(5))
.with_release(Duration::from_millis(100));
let limited = source.limit(settings);
§Performance
The limiter automatically selects the most efficient implementation based on channel count:
- Mono: Single-channel optimized processing
- Stereo: Two-channel optimized with interleaved processing
- Multi-channel: Generic implementation for 3+ channels
§Channel Count Stability
Important: The limiter is optimized for sources with fixed channel counts. Most audio files (music, podcasts, etc.) maintain constant channel counts, making this optimization safe and beneficial.
If the underlying source changes channel count mid-stream (rare), the limiter will continue to function but performance may be degraded. For such cases, recreate the limiter when the channel count changes.
§Type Parameters
I
- The input audio source type that implementsSource
Implementations§
§impl<I> Limit<I>where
I: Source,
impl<I> Limit<I>where
I: Source,
pub fn inner(&self) -> &I
pub fn inner(&self) -> &I
Returns a reference to the inner audio source.
This allows access to the original source’s properties and methods without consuming the limiter. Useful for inspecting source characteristics like sample rate, channels, or duration.
Useful for inspecting source properties without consuming the filter.
pub fn inner_mut(&mut self) -> &mut I
pub fn inner_mut(&mut self) -> &mut I
Returns a mutable reference to the inner audio source.
This allows modification of the original source while keeping the limiter wrapper. Essential for operations like seeking that need to modify the underlying source.
pub fn into_inner(self) -> I
pub fn into_inner(self) -> I
Consumes the limiter and returns the inner audio source.
This dismantles the limiter wrapper to extract the original source, allowing the audio pipeline to continue without limiting overhead. Useful when limiting is no longer needed but the source should continue.
Trait Implementations§
§impl<I> Iterator for Limit<I>where
I: Source,
impl<I> Iterator for Limit<I>where
I: Source,
Source§fn next_chunk<const N: usize>(
&mut self,
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&mut self,
) -> Result<[Self::Item; N], IntoIter<Self::Item, N>> ⓘwhere
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fn nth(&mut self, n: usize) -> Option<Self::Item> ⓘ
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fn filter<P>(self, predicate: P) -> Filter<Self, P> ⓘ
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fn is_sorted_by_key<F, K>(self, f: F) -> bool
§impl<I> Source for Limit<I>where
I: Source,
impl<I> Source for Limit<I>where
I: Source,
§fn current_span_len(&self) -> Option<usize> ⓘ
fn current_span_len(&self) -> Option<usize> ⓘ
None
means “infinite” or
“until the sound ends”.
Should never return 0 unless there’s no more data. Read more§fn sample_rate(&self) -> u32 ⓘ
fn sample_rate(&self) -> u32 ⓘ
§fn total_duration(&self) -> Option<Duration> ⓘ
fn total_duration(&self) -> Option<Duration> ⓘ
§fn try_seek(&mut self, position: Duration) -> Result<(), SeekError> ⓘ
fn try_seek(&mut self, position: Duration) -> Result<(), SeekError> ⓘ
§fn buffered(self) -> Buffered<Self> ⓘwhere
Self: Sized,
fn buffered(self) -> Buffered<Self> ⓘwhere
Self: Sized,
§fn take_duration(self, duration: Duration) -> TakeDuration<Self> ⓘwhere
Self: Sized,
fn take_duration(self, duration: Duration) -> TakeDuration<Self> ⓘwhere
Self: Sized,
§fn delay(self, duration: Duration) -> Delay<Self> ⓘwhere
Self: Sized,
fn delay(self, duration: Duration) -> Delay<Self> ⓘwhere
Self: Sized,
§fn skip_duration(self, duration: Duration) -> SkipDuration<Self> ⓘwhere
Self: Sized,
fn skip_duration(self, duration: Duration) -> SkipDuration<Self> ⓘwhere
Self: Sized,
§fn amplify(self, value: f32) -> Amplify<Self> ⓘwhere
Self: Sized,
fn amplify(self, value: f32) -> Amplify<Self> ⓘwhere
Self: Sized,
§fn amplify_decibel(self, value: f32) -> Amplify<Self> ⓘwhere
Self: Sized,
fn amplify_decibel(self, value: f32) -> Amplify<Self> ⓘwhere
Self: Sized,
§fn amplify_normalized(self, value: f32) -> Amplify<Self> ⓘwhere
Self: Sized,
fn amplify_normalized(self, value: f32) -> Amplify<Self> ⓘwhere
Self: Sized,
[0.0, 1.0]
range. This method better matches the perceived
loudness of sounds in human hearing and is recommended to use when you want to change
volume in [0.0, 1.0]
range.
based on article: https://www.dr-lex.be/info-stuff/volumecontrols.html Read more§fn automatic_gain_control(
self,
target_level: f32,
attack_time: f32,
release_time: f32,
absolute_max_gain: f32,
) -> AutomaticGainControl<Self> ⓘwhere
Self: Sized,
fn automatic_gain_control(
self,
target_level: f32,
attack_time: f32,
release_time: f32,
absolute_max_gain: f32,
) -> AutomaticGainControl<Self> ⓘwhere
Self: Sized,
§fn take_crossfade_with<S>(
self,
other: S,
duration: Duration,
) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>> ⓘ
fn take_crossfade_with<S>( self, other: S, duration: Duration, ) -> Mix<TakeDuration<Self>, FadeIn<TakeDuration<S>>> ⓘ
§fn limit(self, settings: LimitSettings) -> Limit<Self> ⓘwhere
Self: Sized,
fn limit(self, settings: LimitSettings) -> Limit<Self> ⓘwhere
Self: Sized,
§fn linear_gain_ramp(
self,
duration: Duration,
start_value: f32,
end_value: f32,
clamp_end: bool,
) -> LinearGainRamp<Self> ⓘwhere
Self: Sized,
fn linear_gain_ramp(
self,
duration: Duration,
start_value: f32,
end_value: f32,
clamp_end: bool,
) -> LinearGainRamp<Self> ⓘwhere
Self: Sized,
§fn periodic_access<F>(
self,
period: Duration,
access: F,
) -> PeriodicAccess<Self, F> ⓘ
fn periodic_access<F>( self, period: Duration, access: F, ) -> PeriodicAccess<Self, F> ⓘ
access
closure on Self
the first time the source is iterated and every
time period
elapses. Read more§fn speed(self, ratio: f32) -> Speed<Self> ⓘwhere
Self: Sized,
fn speed(self, ratio: f32) -> Speed<Self> ⓘwhere
Self: Sized,
§fn reverb(
self,
duration: Duration,
amplitude: f32,
) -> Mix<Self, Delay<Amplify<Self>>> ⓘ
fn reverb( self, duration: Duration, amplitude: f32, ) -> Mix<Self, Delay<Amplify<Self>>> ⓘ
§fn pausable(self, initially_paused: bool) -> Pausable<Self> ⓘwhere
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fn pausable(self, initially_paused: bool) -> Pausable<Self> ⓘwhere
Self: Sized,
§fn skippable(self) -> Skippable<Self> ⓘwhere
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fn skippable(self) -> Skippable<Self> ⓘwhere
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for skipping this source. Skipping
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fn track_position(self) -> TrackPosition<Self> ⓘwhere
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§fn low_pass(self, freq: u32) -> BltFilter<Self> ⓘ
fn low_pass(self, freq: u32) -> BltFilter<Self> ⓘ
§fn low_pass_with_q(self, freq: u32, q: f32) -> BltFilter<Self> ⓘ
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fn distortion(self, gain: f32, threshold: f32) -> Distortion<Self> ⓘwhere
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Auto Trait Implementations§
impl<I> Freeze for Limit<I>where
I: Freeze,
impl<I> RefUnwindSafe for Limit<I>where
I: RefUnwindSafe,
impl<I> Send for Limit<I>where
I: Send,
impl<I> Sync for Limit<I>where
I: Sync,
impl<I> Unpin for Limit<I>where
I: Unpin,
impl<I> UnwindSafe for Limit<I>where
I: UnwindSafe,
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fn minmax(self) -> MinMaxResult<Self::Item>
§fn minmax_by_key<K, F>(self, key: F) -> MinMaxResult<Self::Item>
fn minmax_by_key<K, F>(self, key: F) -> MinMaxResult<Self::Item>
§fn minmax_by<F>(self, compare: F) -> MinMaxResult<Self::Item>
fn minmax_by<F>(self, compare: F) -> MinMaxResult<Self::Item>
§fn position_max(self) -> Option<usize> ⓘ
fn position_max(self) -> Option<usize> ⓘ
§fn position_max_by_key<K, F>(self, key: F) -> Option<usize> ⓘ
fn position_max_by_key<K, F>(self, key: F) -> Option<usize> ⓘ
§fn position_max_by<F>(self, compare: F) -> Option<usize> ⓘ
fn position_max_by<F>(self, compare: F) -> Option<usize> ⓘ
§fn position_min(self) -> Option<usize> ⓘ
fn position_min(self) -> Option<usize> ⓘ
§fn position_min_by_key<K, F>(self, key: F) -> Option<usize> ⓘ
fn position_min_by_key<K, F>(self, key: F) -> Option<usize> ⓘ
§fn position_min_by<F>(self, compare: F) -> Option<usize> ⓘ
fn position_min_by<F>(self, compare: F) -> Option<usize> ⓘ
§fn position_minmax(self) -> MinMaxResult<usize>
fn position_minmax(self) -> MinMaxResult<usize>
§fn position_minmax_by_key<K, F>(self, key: F) -> MinMaxResult<usize>
fn position_minmax_by_key<K, F>(self, key: F) -> MinMaxResult<usize>
§fn position_minmax_by<F>(self, compare: F) -> MinMaxResult<usize>
fn position_minmax_by<F>(self, compare: F) -> MinMaxResult<usize>
§fn exactly_one(self) -> Result<Self::Item, ExactlyOneError<Self>> ⓘwhere
Self: Sized,
fn exactly_one(self) -> Result<Self::Item, ExactlyOneError<Self>> ⓘwhere
Self: Sized,
§fn at_most_one(self) -> Result<Option<Self::Item>, ExactlyOneError<Self>> ⓘwhere
Self: Sized,
fn at_most_one(self) -> Result<Option<Self::Item>, ExactlyOneError<Self>> ⓘwhere
Self: Sized,
Ok(None)
will be returned. If the iterator yields
exactly one element, that element will be returned, otherwise an error will be returned
containing an iterator that has the same output as the input iterator. Read more§fn multipeek(self) -> MultiPeek<Self> ⓘwhere
Self: Sized,
fn multipeek(self) -> MultiPeek<Self> ⓘwhere
Self: Sized,
.next()
values without advancing the base iterator. Read more§fn counts(self) -> HashMap<Self::Item, usize>
fn counts(self) -> HashMap<Self::Item, usize>
HashMap
which
contains each item that appears in the iterator and the number
of times it appears. Read more§fn counts_by<K, F>(self, f: F) -> HashMap<K, usize>
fn counts_by<K, F>(self, f: F) -> HashMap<K, usize>
HashMap
which
contains each item that appears in the iterator and the number
of times it appears,
determining identity using a keying function. Read more